#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
-#include "mtypes.h"
-#include "pipe/tgsi/core/tgsi_token.h"
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "pipe/p_shader_tokens.h"
-#define ST_FP_MAX_TOKENS 1024
+struct cso_fragment_shader;
+struct cso_vertex_shader;
+struct translated_vertex_program;
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
struct st_fragment_program
{
struct gl_fragment_program Base;
- GLboolean error; /* If program is malformed for any reason. */
+ GLuint serialNo;
+
+ GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
+ GLuint num_input_slots;
- GLuint id; /* String id, for tracking
- * ProgramStringNotify changes.
- */
+ /** map FP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- struct tgsi_token tokens[ST_FP_MAX_TOKENS];
- GLboolean dirty;
-
- struct pipe_constant_buffer constants;
+ struct pipe_shader_state state;
+ void *driver_shader;
-#if 0
- GLfloat (*cbuffer)[4];
- GLuint nr_constants;
+ GLuint param_state;
- /* Translate all the parameters, etc, into a constant buffer which
- * we update on state changes.
+ /** List of vertex programs which have been translated such that their
+ * outputs match this fragment program's inputs.
*/
- struct
- {
- GLuint reg; /* Constant idx */
- const GLfloat *values; /* Pointer to tracked values */
- } *param;
- GLuint nr_params;
-#endif
+ struct translated_vertex_program *vertex_programs;
- GLuint param_state;
+ /** Program prefixed with glBitmap prologue */
+ struct st_fragment_program *bitmap_program;
+ uint bitmap_sampler;
};
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
struct st_vertex_program
{
- struct gl_vertex_program Base;
- GLboolean error; /* If program is malformed for any reason. */
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+ GLuint serialNo;
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[VERT_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint id; /* String id, for tracking
- * ProgramStringNotify changes.
- */
+ GLuint num_inputs;
+
+ struct pipe_shader_state state;
+ void *driver_shader;
+
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
- GLboolean dirty;
GLuint param_state;
};
-void st_init_cb_program( struct st_context *st );
-void st_destroy_cb_program( struct st_context *st );
-static inline struct st_fragment_program *
+static INLINE struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
return (struct st_fragment_program *)fp;
}
-static inline struct st_vertex_program *
+
+static INLINE struct st_vertex_program *
st_vertex_program( struct gl_vertex_program *vp )
{
return (struct st_vertex_program *)vp;
}
+
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern void
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *fp,
+ const GLuint inputMapping[]);
+
+
+extern void
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *vp,
+ const GLuint vert_output_to_slot[],
+ const ubyte *fs_input_semantic_name,
+ const ubyte *fs_input_semantic_index);
+
+
#endif