{
GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+ GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_ayuv;
+ GLuint lower_xyuv;
};
static inline struct st_external_sampler_key
switch (st_get_view_format(stObj)) {
case PIPE_FORMAT_NV12:
+ case PIPE_FORMAT_P016:
key.lower_nv12 |= (1 << unit);
break;
case PIPE_FORMAT_IYUV:
key.lower_iyuv |= (1 << unit);
break;
+ case PIPE_FORMAT_YUYV:
+ key.lower_yx_xuxv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_UYVY:
+ key.lower_xy_uxvx |= (1 << unit);
+ break;
+ case PIPE_FORMAT_AYUV:
+ key.lower_ayuv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_XYUV:
+ key.lower_xyuv |= (1 << unit);
+ break;
default:
+ printf("unhandled %u\n", st_get_view_format(stObj));
break;
}
}
/** needed for ATI_fragment_shader */
GLuint fog:2;
+ /** for ARB_depth_clamp */
+ GLuint lower_depth_clamp:1;
+
/** needed for ATI_fragment_shader */
char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
struct st_vp_variant_key
{
struct st_context *st; /**< variants are per-context */
- boolean passthrough_edgeflags;
+ bool passthrough_edgeflags;
/** for ARB_color_buffer_float */
- boolean clamp_color;
+ bool clamp_color;
+
+ /** both for ARB_depth_clamp */
+ bool lower_depth_clamp;
+ bool clip_negative_one_to_one;
};
/** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
+
+ /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
+ GLbitfield vert_attrib_mask;
};
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
ubyte index_to_input[PIPE_MAX_ATTRIBS];
ubyte num_inputs;
+ /** Reverse mapping of the above */
+ ubyte input_to_index[VERT_ATTRIB_MAX];
/** Maps VARYING_SLOT_x to slot */
ubyte result_to_output[VARYING_SLOT_MAX];
struct st_basic_variant_key
{
struct st_context *st; /**< variants are per-context */
+
+ /** For compat profile */
+ bool clamp_color;
+
+ /** both for ARB_depth_clamp */
+ bool lower_depth_clamp;
+ bool clip_negative_one_to_one;
+
};
};
-/**
- * Derived from Mesa gl_program:
- */
-struct st_compute_program
-{
- struct gl_program Base; /**< The Mesa compute program */
- struct pipe_compute_state tgsi;
- struct glsl_to_tgsi_visitor* glsl_to_tgsi;
- uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
-
- /* used when bypassing glsl_to_tgsi: */
- struct gl_shader_program *shader_program;
-
- struct st_basic_variant *variants;
-
- /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
- unsigned char sha1[20];
-
- /* Used by the shader cache and ARB_get_program_binary */
- unsigned num_tgsi_tokens;
-};
-
-
static inline struct st_fragment_program *
st_fragment_program( struct gl_program *fp )
{
}
static inline struct st_common_program *
-st_common_program( struct gl_program *gp )
-{
- return (struct st_common_program *)gp;
-}
-
-static inline struct st_compute_program *
-st_compute_program( struct gl_program *cp )
+st_common_program( struct gl_program *cp )
{
- return (struct st_compute_program *)cp;
+ return (struct st_common_program *)cp;
}
static inline void
static inline void
st_reference_compprog(struct st_context *st,
- struct st_compute_program **ptr,
- struct st_compute_program *prog)
+ struct st_common_program **ptr,
+ struct st_common_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
extern struct st_basic_variant *
st_get_cp_variant(struct st_context *st,
- struct pipe_compute_state *tgsi,
+ struct pipe_shader_state *tgsi,
+ unsigned shared_size,
struct st_basic_variant **variants);
extern struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
unsigned pipe_shader,
- struct st_common_program *p);
+ struct st_common_program *p,
+ const struct st_basic_variant_key *key);
extern void
st_release_vp_variants( struct st_context *st,
struct st_fragment_program *stfp );
extern void
-st_release_cp_variants(struct st_context *st,
- struct st_compute_program *stcp);
-
-extern void
-st_release_basic_variants(struct st_context *st, GLenum target,
- struct st_basic_variant **variants,
- struct pipe_shader_state *tgsi);
+st_release_basic_variants(struct st_context *st, struct st_common_program *p);
extern void
st_destroy_program_variants(struct st_context *st);
struct st_fragment_program *stfp);
extern bool
-st_translate_geometry_program(struct st_context *st,
- struct st_common_program *stgp);
-
-extern bool
-st_translate_tessctrl_program(struct st_context *st,
- struct st_common_program *sttcp);
-
-extern bool
-st_translate_tesseval_program(struct st_context *st,
- struct st_common_program *sttep);
-
-extern bool
-st_translate_compute_program(struct st_context *st,
- struct st_compute_program *stcp);
+st_translate_common_program(struct st_context *st,
+ struct st_common_program *stcp);
extern void
st_print_current_vertex_program(void);