#include "program/program.h"
#include "pipe/p_state.h"
#include "st_context.h"
+#include "st_glsl_to_tgsi.h"
/** Fragment program variant key */
-struct st_fp_varient_key
+struct st_fp_variant_key
{
struct st_context *st; /**< variants are per-context */
/** for glBitmap */
- GLuint bitmap:1; /**< glBitmap varient? */
+ GLuint bitmap:1; /**< glBitmap variant? */
/** for glDrawPixels */
- GLuint drawpixels:1; /**< glDrawPixels varient */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
/**
* Variant of a fragment program.
*/
-struct st_fp_varient
+struct st_fp_variant
{
/** Parameters which generated this version of fragment program */
- struct st_fp_varient_key key;
+ struct st_fp_variant_key key;
/** Driver's compiled shader */
void *driver_shader;
uint bitmap_sampler;
/** next in linked list */
- struct st_fp_varient *next;
+ struct st_fp_variant *next;
};
struct st_fragment_program
{
struct gl_fragment_program Base;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
struct pipe_shader_state tgsi;
- struct st_fp_varient *varients;
+ struct st_fp_variant *variants;
};
/** Vertex program variant key */
-struct st_vp_varient_key
+struct st_vp_variant_key
{
struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
* This represents a vertex program, especially translated to match
* the inputs of a particular fragment shader.
*/
-struct st_vp_varient
+struct st_vp_variant
{
/* Parameters which generated this translated version of a vertex
* shader:
*/
- struct st_vp_varient_key key;
+ struct st_vp_variant_key key;
/**
* TGSI tokens (to later generate a 'draw' module shader for
struct draw_vertex_shader *draw_shader;
/** Next in linked list */
- struct st_vp_varient *next;
+ struct st_vp_variant *next;
/** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[VERT_ATTRIB_MAX];
ubyte output_semantic_index[VERT_RESULT_MAX];
GLuint num_outputs;
- /** List of translated varients of this vertex program.
+ /** List of translated variants of this vertex program.
*/
- struct st_vp_varient *varients;
+ struct st_vp_variant *variants;
};
-/** Geometry program varient key */
-struct st_gp_varient_key
+/** Geometry program variant key */
+struct st_gp_variant_key
{
struct st_context *st; /**< variants are per-context */
/* no other fields yet */
/**
* Geometry program variant.
*/
-struct st_gp_varient
+struct st_gp_variant
{
/* Parameters which generated this translated version of a vertex */
- struct st_gp_varient_key key;
+ struct st_gp_variant_key key;
void *driver_shader;
- struct st_gp_varient *next;
+ struct st_gp_variant *next;
};
struct st_geometry_program
{
struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state tgsi;
- struct st_gp_varient *varients;
+ struct st_gp_variant *variants;
};
}
-extern struct st_vp_varient *
-st_get_vp_varient(struct st_context *st,
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key);
+ const struct st_vp_variant_key *key);
-extern struct st_fp_varient *
-st_get_fp_varient(struct st_context *st,
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
struct st_fragment_program *stfp,
- const struct st_fp_varient_key *key);
+ const struct st_fp_variant_key *key);
-extern struct st_gp_varient *
-st_get_gp_varient(struct st_context *st,
+extern struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
struct st_geometry_program *stgp,
- const struct st_gp_varient_key *key);
+ const struct st_gp_variant_key *key);
+extern void
+st_prepare_vertex_program(struct gl_context *ctx,
+ struct st_vertex_program *stvp);
+
+extern GLboolean
+st_prepare_fragment_program(struct gl_context *ctx,
+ struct st_fragment_program *stfp);
+
extern void
-st_vp_release_varients( struct st_context *st,
+st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp );
extern void
-st_fp_release_varients( struct st_context *st,
+st_release_fp_variants( struct st_context *st,
struct st_fragment_program *stfp );
extern void
-st_gp_release_varients(struct st_context *st,
+st_release_gp_variants(struct st_context *st,
struct st_geometry_program *stgp);