mesa: Add "shader/" path to #include statements in shader parser/lexer sources
[mesa.git] / src / mesa / state_tracker / st_program.h
index 88aadbd75102a5e01a1591695a946045819829e3..6b9a9226df583b0de95b340d1ab59a5dacafd384 100644 (file)
@@ -73,7 +73,7 @@ struct st_fragment_program
 
 struct st_vp_varient_key
 {
-   char dummy;                  /* currently unused */
+   boolean passthrough_edgeflags;
 };
 
 
@@ -100,6 +100,9 @@ struct st_vp_varient
 
    /** Next in linked list */
    struct st_vp_varient *next;  
+
+   /** similar to that in st_vertex_program, but with information about edgeflags too */
+   GLuint num_inputs;
 };