GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
};
/** Parameters which generated this version of fragment program */
struct st_fp_variant_key key;
+ struct pipe_shader_state tgsi;
+
/** Driver's compiled shader */
void *driver_shader;
struct gl_fragment_program Base;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
- struct pipe_shader_state tgsi;
-
struct st_fp_variant *variants;
};
{
struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ boolean clamp_color;
};