unsigned unit = u_bit_scan(&mask);
struct st_texture_object *stObj =
st_get_texture_object(st->ctx, prog, unit);
+ enum pipe_format format = st_get_view_format(stObj);
- switch (st_get_view_format(stObj)) {
+ /* if resource format matches then YUV wasn't lowered */
+ if (format == stObj->pt->format)
+ continue;
+
+ switch (format) {
case PIPE_FORMAT_NV12:
+ case PIPE_FORMAT_P010:
case PIPE_FORMAT_P016:
key.lower_nv12 |= (1 << unit);
break;
key.lower_xyuv |= (1 << unit);
break;
default:
- printf("unhandled %u\n", st_get_view_format(stObj));
+ printf("mesa: st_get_external_sampler_key: unhandled pipe format %u\n",
+ format);
break;
}
}
/** for OpenGL 1.0 on modern hardware */
GLuint lower_two_sided_color:1;
+ GLuint lower_flatshade:1;
+ unsigned lower_alpha_func:3;
+
/** needed for ATI_fragment_shader */
char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
struct st_external_sampler_key external;
-
- GLuint lower_flatshade:1;
- enum compare_func lower_alpha_func:3;
};
+/**
+ * Base class for shader variants.
+ */
+struct st_variant
+{
+ /** next in linked list */
+ struct st_variant *next;
+
+ /** st_context from the shader key */
+ struct st_context *st;
+
+ void *driver_shader;
+};
/**
* Variant of a fragment program.
*/
struct st_fp_variant
{
+ struct st_variant base;
+
/** Parameters which generated this version of fragment program */
struct st_fp_variant_key key;
- /** Driver's compiled shader */
- void *driver_shader;
-
/** For glBitmap variants */
uint bitmap_sampler;
/** For glDrawPixels variants */
unsigned drawpix_sampler;
unsigned pixelmap_sampler;
-
- /** next in linked list */
- struct st_fp_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_program:
- */
-struct st_fragment_program
-{
- struct gl_program Base;
- struct pipe_shader_state state;
- struct glsl_to_tgsi_visitor* glsl_to_tgsi;
- struct ati_fragment_shader *ati_fs;
- uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
-
- /* used when bypassing glsl_to_tgsi: */
- struct gl_shader_program *shader_program;
-
- struct st_fp_variant *variants;
};
/* for user-defined clip-planes */
uint8_t lower_ucp;
+
+ /* Whether st_variant::driver_shader is for the draw module,
+ * not for the driver.
+ */
+ bool is_draw_shader;
};
/**
- * This represents a vertex program, especially translated to match
- * the inputs of a particular fragment shader.
+ * Common shader variant.
*/
-struct st_vp_variant
+struct st_common_variant
{
- /* Parameters which generated this translated version of a vertex
- * shader:
- */
+ struct st_variant base;
+
+ /* Parameters which generated this variant. */
struct st_common_variant_key key;
- /**
- * The shader variant saved for the draw module to later emulate
- * selection/feedback/rasterpos.
+ /* Bitfield of VERT_BIT_* bits matching vertex shader inputs,
+ * but not include the high part of doubles.
*/
- struct pipe_shader_state state;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For using our private draw module (glRasterPos) */
- struct draw_vertex_shader *draw_shader;
-
- /** Next in linked list */
- struct st_vp_variant *next;
-
- /** similar to that in st_vertex_program, but with edgeflags info too */
- GLuint num_inputs;
-
- /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
GLbitfield vert_attrib_mask;
};
/**
* Derived from Mesa gl_program:
*/
-struct st_vertex_program
+struct st_program
{
- struct gl_program Base; /**< The Mesa vertex program */
+ struct gl_program Base;
struct pipe_shader_state state;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+ void *serialized_nir;
+ unsigned serialized_nir_size;
+
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
+ struct st_variant *variants;
+};
+
+
+struct st_vertex_program
+{
+ struct st_program Base;
+
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
ubyte index_to_input[PIPE_MAX_ATTRIBS];
ubyte num_inputs;
/** Maps VARYING_SLOT_x to slot */
ubyte result_to_output[VARYING_SLOT_MAX];
-
- /** List of translated variants of this vertex program.
- */
- struct st_vp_variant *variants;
};
-/**
- * Geometry program variant.
- */
-struct st_common_variant
+static inline struct st_program *
+st_program( struct gl_program *cp )
{
- /* Parameters which generated this variant. */
- struct st_common_variant_key key;
-
- void *driver_shader;
-
- struct st_common_variant *next;
-};
-
-
-/**
- * Derived from Mesa gl_program:
- */
-struct st_common_program
-{
- struct gl_program Base;
- struct pipe_shader_state state;
- struct glsl_to_tgsi_visitor* glsl_to_tgsi;
- uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
-
- /* used when bypassing glsl_to_tgsi: */
- struct gl_shader_program *shader_program;
-
- struct st_common_variant *variants;
-};
-
-
-static inline struct st_fragment_program *
-st_fragment_program( struct gl_program *fp )
-{
- return (struct st_fragment_program *)fp;
-}
-
-
-static inline struct st_vertex_program *
-st_vertex_program( struct gl_program *vp )
-{
- return (struct st_vertex_program *)vp;
-}
-
-static inline struct st_common_program *
-st_common_program( struct gl_program *cp )
-{
- return (struct st_common_program *)cp;
+ return (struct st_program *)cp;
}
static inline void
-st_reference_vertprog(struct st_context *st,
- struct st_vertex_program **ptr,
- struct st_vertex_program *prog)
+st_reference_prog(struct st_context *st,
+ struct st_program **ptr,
+ struct st_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
-static inline void
-st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
+static inline struct st_common_variant *
+st_common_variant(struct st_variant *v)
{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
+ return (struct st_common_variant*)v;
}
-static inline void
-st_reference_prog(struct st_context *st,
- struct st_common_program **ptr,
- struct st_common_program *prog)
+static inline struct st_fp_variant *
+st_fp_variant(struct st_variant *v)
{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
+ return (struct st_fp_variant*)v;
}
/**
extern void
st_set_prog_affected_state_flags(struct gl_program *prog);
-extern struct st_vp_variant *
+extern struct st_common_variant *
st_get_vp_variant(struct st_context *st,
- struct st_vertex_program *stvp,
+ struct st_program *stvp,
const struct st_common_variant_key *key);
extern struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
- struct st_fragment_program *stfp,
+ struct st_program *stfp,
const struct st_fp_variant_key *key);
-extern struct st_common_variant *
+extern struct st_variant *
st_get_common_variant(struct st_context *st,
- struct st_common_program *p,
+ struct st_program *p,
const struct st_common_variant_key *key);
extern void
-st_release_vp_variants( struct st_context *st,
- struct st_vertex_program *stvp );
+st_release_variants(struct st_context *st, struct st_program *p);
extern void
-st_release_fp_variants( struct st_context *st,
- struct st_fragment_program *stfp );
+st_release_program(struct st_context *st, struct st_program **p);
extern void
-st_release_common_variants(struct st_context *st, struct st_common_program *p);
+st_destroy_program_variants(struct st_context *st);
extern void
-st_destroy_program_variants(struct st_context *st);
+st_finalize_nir_before_variants(struct nir_shader *nir);
extern void
-st_prepare_vertex_program(struct st_vertex_program *stvp);
+st_prepare_vertex_program(struct st_program *stvp);
extern void
st_translate_stream_output_info(struct gl_program *prog);
extern bool
st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp);
+ struct st_program *stvp);
extern bool
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp);
+ struct st_program *stfp);
extern bool
st_translate_common_program(struct st_context *st,
- struct st_common_program *stcp);
+ struct st_program *stp);
extern void
-st_print_current_vertex_program(void);
+st_serialize_nir(struct st_program *stp);
extern void
-st_precompile_shader_variant(struct st_context *st,
- struct gl_program *prog);
+st_finalize_program(struct st_context *st, struct gl_program *prog);
#ifdef __cplusplus
}