#define ST_PROGRAM_H
#include "main/mtypes.h"
+#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
+#include "tgsi/tgsi_from_mesa.h"
#include "st_context.h"
+#include "st_texture.h"
#include "st_glsl_to_tgsi.h"
-
#ifdef __cplusplus
extern "C" {
#endif
+#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
+
+struct st_external_sampler_key
+{
+ GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+ GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_ayuv;
+ GLuint lower_xyuv;
+};
+
+static inline struct st_external_sampler_key
+st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
+{
+ unsigned mask = prog->ExternalSamplersUsed;
+ struct st_external_sampler_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ while (unlikely(mask)) {
+ unsigned unit = u_bit_scan(&mask);
+ struct st_texture_object *stObj =
+ st_get_texture_object(st->ctx, prog, unit);
+ enum pipe_format format = st_get_view_format(stObj);
+
+ /* if resource format matches then YUV wasn't lowered */
+ if (format == stObj->pt->format)
+ continue;
+
+ switch (format) {
+ case PIPE_FORMAT_NV12:
+ case PIPE_FORMAT_P010:
+ case PIPE_FORMAT_P016:
+ key.lower_nv12 |= (1 << unit);
+ break;
+ case PIPE_FORMAT_IYUV:
+ key.lower_iyuv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_YUYV:
+ key.lower_yx_xuxv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_UYVY:
+ key.lower_xy_uxvx |= (1 << unit);
+ break;
+ case PIPE_FORMAT_AYUV:
+ key.lower_ayuv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_XYUV:
+ key.lower_xyuv |= (1 << unit);
+ break;
+ default:
+ printf("mesa: st_get_external_sampler_key: unhandled pipe format %u\n",
+ format);
+ break;
+ }
+ }
+
+ return key;
+}
/** Fragment program variant key */
struct st_fp_variant_key
GLuint drawpixels:1; /**< glDrawPixels variant */
GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
- GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
- GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
/** for ARB_color_buffer_float */
GLuint clamp_color:1;
/** for ARB_sample_shading */
GLuint persample_shading:1;
-};
+ /** needed for ATI_fragment_shader */
+ GLuint fog:2;
-/**
- * Variant of a fragment program.
- */
-struct st_fp_variant
-{
- /** Parameters which generated this version of fragment program */
- struct st_fp_variant_key key;
+ /** for ARB_depth_clamp */
+ GLuint lower_depth_clamp:1;
- struct pipe_shader_state tgsi;
+ /** for OpenGL 1.0 on modern hardware */
+ GLuint lower_two_sided_color:1;
- /** Driver's compiled shader */
- void *driver_shader;
+ GLuint lower_flatshade:1;
+ unsigned lower_alpha_func:3;
- /** For glBitmap variants */
- struct gl_program_parameter_list *parameters;
- uint bitmap_sampler;
+ /** needed for ATI_fragment_shader */
+ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
- /** next in linked list */
- struct st_fp_variant *next;
+ struct st_external_sampler_key external;
};
-
/**
- * Derived from Mesa gl_fragment_program:
+ * Base class for shader variants.
*/
-struct st_fragment_program
+struct st_variant
{
- struct gl_fragment_program Base;
- struct glsl_to_tgsi_visitor* glsl_to_tgsi;
-
- struct st_fp_variant *variants;
-};
-
-
+ /** next in linked list */
+ struct st_variant *next;
-/** Vertex program variant key */
-struct st_vp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- boolean passthrough_edgeflags;
+ /** st_context from the shader key */
+ struct st_context *st;
- /** for ARB_color_buffer_float */
- boolean clamp_color;
+ void *driver_shader;
};
-
/**
- * This represents a vertex program, especially translated to match
- * the inputs of a particular fragment shader.
+ * Variant of a fragment program.
*/
-struct st_vp_variant
+struct st_fp_variant
{
- /* Parameters which generated this translated version of a vertex
- * shader:
- */
- struct st_vp_variant_key key;
+ struct st_variant base;
- /**
- * TGSI tokens (to later generate a 'draw' module shader for
- * selection/feedback/rasterpos)
- */
- struct pipe_shader_state tgsi;
-
- /** Driver's compiled shader */
- void *driver_shader;
-
- /** For using our private draw module (glRasterPos) */
- struct draw_vertex_shader *draw_shader;
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
- /** Next in linked list */
- struct st_vp_variant *next;
+ /** For glBitmap variants */
+ uint bitmap_sampler;
- /** similar to that in st_vertex_program, but with edgeflags info too */
- GLuint num_inputs;
+ /** For glDrawPixels variants */
+ unsigned drawpix_sampler;
+ unsigned pixelmap_sampler;
};
-/**
- * Derived from Mesa gl_fragment_program:
- */
-struct st_vertex_program
+/** Shader key shared by other shaders */
+struct st_common_variant_key
{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
- struct glsl_to_tgsi_visitor* glsl_to_tgsi;
-
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
+ struct st_context *st; /**< variants are per-context */
+ bool passthrough_edgeflags;
- /** Maps VARYING_SLOT_x to slot */
- GLuint result_to_output[VARYING_SLOT_MAX];
- ubyte output_semantic_name[VARYING_SLOT_MAX];
- ubyte output_semantic_index[VARYING_SLOT_MAX];
- GLuint num_outputs;
+ /** for ARB_color_buffer_float */
+ bool clamp_color;
- /** List of translated variants of this vertex program.
- */
- struct st_vp_variant *variants;
-};
+ /** both for ARB_depth_clamp */
+ bool lower_depth_clamp;
+ bool clip_negative_one_to_one;
+ /** lower glPointSize to gl_PointSize */
+ boolean lower_point_size;
+ /* for user-defined clip-planes */
+ uint8_t lower_ucp;
-/** Geometry program variant key */
-struct st_gp_variant_key
-{
- struct st_context *st; /**< variants are per-context */
- /* no other fields yet */
+ /* Whether st_variant::driver_shader is for the draw module,
+ * not for the driver.
+ */
+ bool is_draw_shader;
};
/**
- * Geometry program variant.
+ * Common shader variant.
*/
-struct st_gp_variant
+struct st_common_variant
{
- /* Parameters which generated this translated version of a vertex */
- struct st_gp_variant_key key;
+ struct st_variant base;
- void *driver_shader;
+ /* Parameters which generated this variant. */
+ struct st_common_variant_key key;
- struct st_gp_variant *next;
+ /* Bitfield of VERT_BIT_* bits matching vertex shader inputs,
+ * but not include the high part of doubles.
+ */
+ GLbitfield vert_attrib_mask;
};
/**
- * Derived from Mesa gl_geometry_program:
+ * Derived from Mesa gl_program:
*/
-struct st_geometry_program
+struct st_program
{
- struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct gl_program Base;
+ struct pipe_shader_state state;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
- struct st_gp_variant *variants;
-};
+ void *serialized_nir;
+ unsigned serialized_nir_size;
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
+ struct st_variant *variants;
+};
-static inline struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
+struct st_vertex_program
{
- return (struct st_fragment_program *)fp;
-}
+ struct st_program Base;
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ ubyte index_to_input[PIPE_MAX_ATTRIBS];
+ ubyte num_inputs;
+ /** Reverse mapping of the above */
+ ubyte input_to_index[VERT_ATTRIB_MAX];
-static inline struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
-{
- return (struct st_vertex_program *)vp;
-}
+ /** Maps VARYING_SLOT_x to slot */
+ ubyte result_to_output[VARYING_SLOT_MAX];
+};
-static inline struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *gp )
+
+static inline struct st_program *
+st_program( struct gl_program *cp )
{
- return (struct st_geometry_program *)gp;
+ return (struct st_program *)cp;
}
static inline void
-st_reference_vertprog(struct st_context *st,
- struct st_vertex_program **ptr,
- struct st_vertex_program *prog)
+st_reference_prog(struct st_context *st,
+ struct st_program **ptr,
+ struct st_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
-static inline void
-st_reference_geomprog(struct st_context *st,
- struct st_geometry_program **ptr,
- struct st_geometry_program *prog)
+static inline struct st_common_variant *
+st_common_variant(struct st_variant *v)
{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
+ return (struct st_common_variant*)v;
}
-static inline void
-st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
+static inline struct st_fp_variant *
+st_fp_variant(struct st_variant *v)
{
- _mesa_reference_program(st->ctx,
- (struct gl_program **) ptr,
- (struct gl_program *) prog);
+ return (struct st_fp_variant*)v;
}
/**
static inline unsigned
st_get_generic_varying_index(struct st_context *st, GLuint attr)
{
- if (attr >= VARYING_SLOT_VAR0) {
- if (st->needs_texcoord_semantic)
- return attr - VARYING_SLOT_VAR0;
- else
- return 9 + (attr - VARYING_SLOT_VAR0);
- }
- if (attr == VARYING_SLOT_PNTC) {
- assert(!st->needs_texcoord_semantic);
- return 8;
- }
- if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
- assert(!st->needs_texcoord_semantic);
- return attr - VARYING_SLOT_TEX0;
- }
-
- assert(0);
- return 0;
+ return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
+ st->needs_texcoord_semantic);
}
+extern void
+st_set_prog_affected_state_flags(struct gl_program *prog);
-extern struct st_vp_variant *
+extern struct st_common_variant *
st_get_vp_variant(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_variant_key *key);
+ struct st_program *stvp,
+ const struct st_common_variant_key *key);
extern struct st_fp_variant *
st_get_fp_variant(struct st_context *st,
- struct st_fragment_program *stfp,
+ struct st_program *stfp,
const struct st_fp_variant_key *key);
-
-extern struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key);
-
+extern struct st_variant *
+st_get_common_variant(struct st_context *st,
+ struct st_program *p,
+ const struct st_common_variant_key *key);
extern void
-st_prepare_vertex_program(struct gl_context *ctx,
- struct st_vertex_program *stvp);
-
-extern GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp);
+st_release_variants(struct st_context *st, struct st_program *p);
+extern void
+st_release_program(struct st_context *st, struct st_program **p);
extern void
-st_release_vp_variants( struct st_context *st,
- struct st_vertex_program *stvp );
+st_destroy_program_variants(struct st_context *st);
extern void
-st_release_fp_variants( struct st_context *st,
- struct st_fragment_program *stfp );
+st_finalize_nir_before_variants(struct nir_shader *nir);
extern void
-st_release_gp_variants(struct st_context *st,
- struct st_geometry_program *stgp);
+st_prepare_vertex_program(struct st_program *stvp);
extern void
-st_destroy_program_variants(struct st_context *st);
+st_translate_stream_output_info(struct gl_program *prog);
+
+extern bool
+st_translate_vertex_program(struct st_context *st,
+ struct st_program *stvp);
+extern bool
+st_translate_fragment_program(struct st_context *st,
+ struct st_program *stfp);
+
+extern bool
+st_translate_common_program(struct st_context *st,
+ struct st_program *stp);
extern void
-st_print_current_vertex_program(void);
+st_serialize_nir(struct st_program *stp);
+extern void
+st_finalize_program(struct st_context *st, struct gl_program *prog);
#ifdef __cplusplus
}