/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#define ST_PROGRAM_H
#include "main/mtypes.h"
+#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
+#include "tgsi/tgsi_from_mesa.h"
#include "st_context.h"
+#include "st_texture.h"
#include "st_glsl_to_tgsi.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
+
+struct st_external_sampler_key
+{
+ GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+ GLuint lower_xy_uxvx; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_yx_xuxv; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_ayuv;
+ GLuint lower_xyuv;
+};
+
+static inline struct st_external_sampler_key
+st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
+{
+ unsigned mask = prog->ExternalSamplersUsed;
+ struct st_external_sampler_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ while (unlikely(mask)) {
+ unsigned unit = u_bit_scan(&mask);
+ struct st_texture_object *stObj =
+ st_get_texture_object(st->ctx, prog, unit);
+
+ switch (st_get_view_format(stObj)) {
+ case PIPE_FORMAT_NV12:
+ case PIPE_FORMAT_P016:
+ key.lower_nv12 |= (1 << unit);
+ break;
+ case PIPE_FORMAT_IYUV:
+ key.lower_iyuv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_YUYV:
+ key.lower_yx_xuxv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_UYVY:
+ key.lower_xy_uxvx |= (1 << unit);
+ break;
+ case PIPE_FORMAT_AYUV:
+ key.lower_ayuv |= (1 << unit);
+ break;
+ case PIPE_FORMAT_XYUV:
+ key.lower_xyuv |= (1 << unit);
+ break;
+ default:
+ printf("unhandled %u\n", st_get_view_format(stObj));
+ break;
+ }
+ }
+
+ return key;
+}
/** Fragment program variant key */
struct st_fp_variant_key
GLuint drawpixels:1; /**< glDrawPixels variant */
GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
- GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
- GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
+
+ /** for ARB_sample_shading */
+ GLuint persample_shading:1;
+
+ /** needed for ATI_fragment_shader */
+ GLuint fog:2;
+
+ /** for ARB_depth_clamp */
+ GLuint lower_depth_clamp:1;
+
+ /** needed for ATI_fragment_shader */
+ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
+
+ struct st_external_sampler_key external;
+
+ GLuint lower_flatshade:1;
+ enum compare_func lower_alpha_func:3;
};
void *driver_shader;
/** For glBitmap variants */
- struct gl_program_parameter_list *parameters;
uint bitmap_sampler;
+ /** For glDrawPixels variants */
+ unsigned drawpix_sampler;
+ unsigned pixelmap_sampler;
+
/** next in linked list */
struct st_fp_variant *next;
};
/**
- * Derived from Mesa gl_fragment_program:
+ * Derived from Mesa gl_program:
*/
struct st_fragment_program
{
- struct gl_fragment_program Base;
+ struct gl_program Base;
+ struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
- struct pipe_shader_state tgsi;
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
struct st_fp_variant *variants;
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
};
struct st_vp_variant_key
{
struct st_context *st; /**< variants are per-context */
- boolean passthrough_edgeflags;
+ bool passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ bool clamp_color;
+
+ /** both for ARB_depth_clamp */
+ bool lower_depth_clamp;
+ bool clip_negative_one_to_one;
+
+ /** lower glPointSize to gl_PointSize */
+ boolean lower_point_size;
};
/** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
+
+ /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
+ GLbitfield vert_attrib_mask;
};
/**
- * Derived from Mesa gl_fragment_program:
+ * Derived from Mesa gl_program:
*/
struct st_vertex_program
{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
+ struct gl_program Base; /**< The Mesa vertex program */
+ struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
+ ubyte index_to_input[PIPE_MAX_ATTRIBS];
+ ubyte num_inputs;
+ /** Reverse mapping of the above */
+ ubyte input_to_index[VERT_ATTRIB_MAX];
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
- GLuint num_outputs;
+ /** Maps VARYING_SLOT_x to slot */
+ ubyte result_to_output[VARYING_SLOT_MAX];
/** List of translated variants of this vertex program.
*/
struct st_vp_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
};
-/** Geometry program variant key */
-struct st_gp_variant_key
+/** Key shared by all shaders except VP, FP */
+struct st_basic_variant_key
{
struct st_context *st; /**< variants are per-context */
- /* no other fields yet */
+
+ /** For compat profile */
+ bool clamp_color;
+
+ /** both for ARB_depth_clamp */
+ bool lower_depth_clamp;
+ bool clip_negative_one_to_one;
+
};
/**
* Geometry program variant.
*/
-struct st_gp_variant
+struct st_basic_variant
{
- /* Parameters which generated this translated version of a vertex */
- struct st_gp_variant_key key;
+ /* Parameters which generated this variant. */
+ struct st_basic_variant_key key;
void *driver_shader;
- struct st_gp_variant *next;
+ struct st_basic_variant *next;
};
/**
- * Derived from Mesa gl_geometry_program:
+ * Derived from Mesa gl_program:
*/
-struct st_geometry_program
+struct st_common_program
{
- struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct gl_program Base;
+ struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
- /** map GP input back to VP output */
- GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+ struct st_basic_variant *variants;
- GLuint num_inputs;
-
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
- GLuint num_input_slots;
-
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
-
- struct pipe_shader_state tgsi;
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
- struct st_gp_variant *variants;
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
};
-
-static INLINE struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
+static inline struct st_fragment_program *
+st_fragment_program( struct gl_program *fp )
{
return (struct st_fragment_program *)fp;
}
-static INLINE struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
+static inline struct st_vertex_program *
+st_vertex_program( struct gl_program *vp )
{
return (struct st_vertex_program *)vp;
}
-static INLINE struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *gp )
+static inline struct st_common_program *
+st_common_program( struct gl_program *cp )
{
- return (struct st_geometry_program *)gp;
+ return (struct st_common_program *)cp;
}
-static INLINE void
+static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
struct st_vertex_program *prog)
(struct gl_program *) prog);
}
-static INLINE void
-st_reference_geomprog(struct st_context *st,
- struct st_geometry_program **ptr,
- struct st_geometry_program *prog)
+static inline void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
-static INLINE void
-st_reference_fragprog(struct st_context *st,
- struct st_fragment_program **ptr,
- struct st_fragment_program *prog)
+static inline void
+st_reference_prog(struct st_context *st,
+ struct st_common_program **ptr,
+ struct st_common_program *prog)
{
_mesa_reference_program(st->ctx,
(struct gl_program **) ptr,
(struct gl_program *) prog);
}
+static inline void
+st_reference_compprog(struct st_context *st,
+ struct st_common_program **ptr,
+ struct st_common_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+/**
+ * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
+ */
+static inline unsigned
+st_get_generic_varying_index(struct st_context *st, GLuint attr)
+{
+ return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
+ st->needs_texcoord_semantic);
+}
+
+extern void
+st_set_prog_affected_state_flags(struct gl_program *prog);
extern struct st_vp_variant *
st_get_vp_variant(struct st_context *st,
struct st_fragment_program *stfp,
const struct st_fp_variant_key *key);
-
-extern struct st_gp_variant *
-st_get_gp_variant(struct st_context *st,
- struct st_geometry_program *stgp,
- const struct st_gp_variant_key *key);
-
-
-extern void
-st_prepare_vertex_program(struct gl_context *ctx,
- struct st_vertex_program *stvp);
-
-extern GLboolean
-st_prepare_fragment_program(struct gl_context *ctx,
- struct st_fragment_program *stfp);
-
+extern struct st_basic_variant *
+st_get_basic_variant(struct st_context *st,
+ struct st_common_program *p,
+ const struct st_basic_variant_key *key);
extern void
st_release_vp_variants( struct st_context *st,
struct st_fragment_program *stfp );
extern void
-st_release_gp_variants(struct st_context *st,
- struct st_geometry_program *stgp);
+st_release_basic_variants(struct st_context *st, struct st_common_program *p);
+extern void
+st_destroy_program_variants(struct st_context *st);
extern void
-st_print_shaders(struct gl_context *ctx);
+st_prepare_vertex_program(struct st_vertex_program *stvp);
extern void
-st_destroy_program_variants(struct st_context *st);
+st_translate_stream_output_info(struct gl_program *prog);
+extern bool
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp);
+
+extern bool
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp);
+
+extern bool
+st_translate_common_program(struct st_context *st,
+ struct st_common_program *stcp);
+
+extern void
+st_print_current_vertex_program(void);
+
+extern void
+st_precompile_shader_variant(struct st_context *st,
+ struct gl_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
#endif