/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "program/program.h"
#include "pipe/p_state.h"
#include "st_context.h"
+#include "st_glsl_to_tgsi.h"
/** Fragment program variant key */
GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
+
+ /** for ARB_sample_shading */
+ GLuint persample_shading:1;
};
/** Parameters which generated this version of fragment program */
struct st_fp_variant_key key;
+ struct pipe_shader_state tgsi;
+
/** Driver's compiled shader */
void *driver_shader;
struct st_fragment_program
{
struct gl_fragment_program Base;
-
- struct pipe_shader_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
struct st_fp_variant *variants;
};
{
struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ boolean clamp_color;
};
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[VERT_ATTRIB_MAX];
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
+ /** Maps VARYING_SLOT_x to slot */
+ GLuint result_to_output[VARYING_SLOT_MAX];
+ ubyte output_semantic_name[VARYING_SLOT_MAX];
+ ubyte output_semantic_index[VARYING_SLOT_MAX];
GLuint num_outputs;
/** List of translated variants of this vertex program.
struct st_geometry_program
{
struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
+ /** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */
+ GLuint input_to_index[VARYING_SLOT_MAX];
+ /** maps a TGSI input index back to a Mesa VARYING_SLOT_x */
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
+ GLuint input_to_slot[VARYING_SLOT_MAX]; /**< Maps VARYING_SLOT_x to slot */
GLuint num_input_slots;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
const struct st_gp_variant_key *key);
+extern void
+st_prepare_vertex_program(struct gl_context *ctx,
+ struct st_vertex_program *stvp);
+
+extern GLboolean
+st_prepare_fragment_program(struct gl_context *ctx,
+ struct st_fragment_program *stfp);
+
extern void
st_release_vp_variants( struct st_context *st,
st_destroy_program_variants(struct st_context *st);
+extern void
+st_print_current_vertex_program(void);
+
+
#endif