/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#include "program/program.h"
#include "pipe/p_state.h"
#include "st_context.h"
+#include "st_glsl_to_tgsi.h"
+
+
+/** Fragment program variant key */
+struct st_fp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap variant? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
+ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
+};
/**
- * Derived from Mesa gl_fragment_program:
+ * Variant of a fragment program.
*/
-struct st_fragment_program
+struct st_fp_variant
{
- struct gl_fragment_program Base;
- GLuint serialNo;
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
struct pipe_shader_state tgsi;
+
+ /** Driver's compiled shader */
void *driver_shader;
- /** Program prefixed with glBitmap prologue */
- struct st_fragment_program *bitmap_program;
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_variant *next;
};
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_fragment_program
+{
+ struct gl_fragment_program Base;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+
+ struct st_fp_variant *variants;
+};
+
-struct st_vp_varient_key
+
+/** Vertex program variant key */
+struct st_vp_variant_key
{
+ struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ boolean clamp_color;
};
* This represents a vertex program, especially translated to match
* the inputs of a particular fragment shader.
*/
-struct st_vp_varient
+struct st_vp_variant
{
/* Parameters which generated this translated version of a vertex
* shader:
*/
- struct st_vp_varient_key key;
+ struct st_vp_variant_key key;
/**
* TGSI tokens (to later generate a 'draw' module shader for
struct draw_vertex_shader *draw_shader;
/** Next in linked list */
- struct st_vp_varient *next;
+ struct st_vp_variant *next;
- /** similar to that in st_vertex_program, but with information about edgeflags too */
+ /** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
};
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
- GLuint serialNo, lastSerialNo;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[VERT_ATTRIB_MAX];
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
+ /** Maps VARYING_SLOT_x to slot */
+ GLuint result_to_output[VARYING_SLOT_MAX];
+ ubyte output_semantic_name[VARYING_SLOT_MAX];
+ ubyte output_semantic_index[VARYING_SLOT_MAX];
GLuint num_outputs;
- /** List of translated varients of this vertex program.
+ /** List of translated variants of this vertex program.
*/
- struct st_vp_varient *varients;
+ struct st_vp_variant *variants;
+};
+
+
+
+/** Geometry program variant key */
+struct st_gp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ /* no other fields yet */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_gp_variant
+{
+ /* Parameters which generated this translated version of a vertex */
+ struct st_gp_variant_key key;
+
+ void *driver_shader;
+
+ struct st_gp_variant *next;
};
+
/**
* Derived from Mesa gl_geometry_program:
*/
struct st_geometry_program
{
struct gl_geometry_program Base; /**< The Mesa geometry program */
- GLuint serialNo;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
+ /** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */
+ GLuint input_to_index[VARYING_SLOT_MAX];
+ /** maps a TGSI input index back to a Mesa VARYING_SLOT_x */
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
+ GLuint input_to_slot[VARYING_SLOT_MAX]; /**< Maps VARYING_SLOT_x to slot */
GLuint num_input_slots;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state tgsi;
- void *driver_shader;
+
+ struct st_gp_variant *variants;
};
+
+
static INLINE struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
}
static INLINE struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *vp )
+st_geometry_program( struct gl_geometry_program *gp )
{
- return (struct st_geometry_program *)vp;
+ return (struct st_geometry_program *)gp;
}
static INLINE void
}
-extern void
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp);
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key);
+
+
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key);
+
+
+extern struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key);
-extern void
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp);
-/* Called after program string change, discard all previous
- * compilation results.
- */
extern void
-st_prepare_vertex_program(struct st_context *st,
+st_prepare_vertex_program(struct gl_context *ctx,
struct st_vertex_program *stvp);
-extern struct st_vp_varient *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key);
+extern GLboolean
+st_prepare_fragment_program(struct gl_context *ctx,
+ struct st_fragment_program *stfp);
+
-void
-st_vp_release_varients( struct st_context *st,
+extern void
+st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp );
+extern void
+st_release_fp_variants( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
+st_release_gp_variants(struct st_context *st,
+ struct st_geometry_program *stgp);
+
+
extern void
st_print_shaders(struct gl_context *ctx);
+extern void
+st_destroy_program_variants(struct st_context *st);
+
+
+extern void
+st_print_current_vertex_program(void);
+
#endif