#define ST_PROGRAM_H
#include "main/mtypes.h"
+#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
#include "st_context.h"
+#include "st_texture.h"
#include "st_glsl_to_tgsi.h"
extern "C" {
#endif
-#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xffffffff
+#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
+
+struct st_external_sampler_key
+{
+ GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+};
+
+static inline struct st_external_sampler_key
+st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
+{
+ unsigned mask = prog->ExternalSamplersUsed;
+ struct st_external_sampler_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ while (unlikely(mask)) {
+ unsigned unit = u_bit_scan(&mask);
+ struct st_texture_object *stObj =
+ st_get_texture_object(st->ctx, prog, unit);
+
+ switch (st_get_view_format(stObj)) {
+ case PIPE_FORMAT_NV12:
+ key.lower_nv12 |= (1 << unit);
+ break;
+ case PIPE_FORMAT_IYUV:
+ key.lower_iyuv |= (1 << unit);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return key;
+}
/** Fragment program variant key */
struct st_fp_variant_key
/** for ARB_sample_shading */
GLuint persample_shading:1;
+
+ /** needed for ATI_fragment_shader */
+ GLuint fog:2;
+
+ /** needed for ATI_fragment_shader */
+ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
+
+ struct st_external_sampler_key external;
};
/**
- * Derived from Mesa gl_fragment_program:
+ * Derived from Mesa gl_program:
*/
struct st_fragment_program
{
- struct gl_fragment_program Base;
+ struct gl_program Base;
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
struct st_fp_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
};
/**
- * Derived from Mesa gl_fragment_program:
+ * Derived from Mesa gl_program:
*/
struct st_vertex_program
{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
+ struct gl_program Base; /**< The Mesa vertex program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
+ ubyte index_to_input[PIPE_MAX_ATTRIBS];
+ ubyte num_inputs;
/** Maps VARYING_SLOT_x to slot */
- GLuint result_to_output[VARYING_SLOT_MAX];
+ ubyte result_to_output[VARYING_SLOT_MAX];
/** List of translated variants of this vertex program.
*/
struct st_vp_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
};
/**
- * Derived from Mesa gl_geometry_program:
+ * Derived from Mesa gl_program:
*/
struct st_geometry_program
{
- struct gl_geometry_program Base; /**< The Mesa geometry program */
+ struct gl_program Base; /**< The Mesa geometry program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
};
/**
- * Derived from Mesa gl_tess_ctrl_program:
+ * Derived from Mesa gl_program:
*/
struct st_tessctrl_program
{
- struct gl_tess_ctrl_program Base; /**< The Mesa tess ctrl program */
+ struct gl_program Base; /**< The Mesa tess ctrl program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
};
/**
- * Derived from Mesa gl_tess_eval_program:
+ * Derived from Mesa gl_program:
*/
struct st_tesseval_program
{
- struct gl_tess_eval_program Base; /**< The Mesa tess eval program */
+ struct gl_program Base; /**< The Mesa tess eval program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
};
+/**
+ * Derived from Mesa gl_program:
+ */
+struct st_compute_program
+{
+ struct gl_program Base; /**< The Mesa compute program */
+ struct pipe_compute_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
+
+ struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
+};
+
static inline struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
+st_fragment_program( struct gl_program *fp )
{
return (struct st_fragment_program *)fp;
}
static inline struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
+st_vertex_program( struct gl_program *vp )
{
return (struct st_vertex_program *)vp;
}
static inline struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *gp )
+st_geometry_program( struct gl_program *gp )
{
return (struct st_geometry_program *)gp;
}
static inline struct st_tessctrl_program *
-st_tessctrl_program( struct gl_tess_ctrl_program *tcp )
+st_tessctrl_program( struct gl_program *tcp )
{
return (struct st_tessctrl_program *)tcp;
}
static inline struct st_tesseval_program *
-st_tesseval_program( struct gl_tess_eval_program *tep )
+st_tesseval_program( struct gl_program *tep )
{
return (struct st_tesseval_program *)tep;
}
+static inline struct st_compute_program *
+st_compute_program( struct gl_program *cp )
+{
+ return (struct st_compute_program *)cp;
+}
+
static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
(struct gl_program *) prog);
}
+static inline void
+st_reference_compprog(struct st_context *st,
+ struct st_compute_program **ptr,
+ struct st_compute_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
/**
* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
*/
return 0;
}
+extern void
+st_set_prog_affected_state_flags(struct gl_program *prog);
extern struct st_vp_variant *
st_get_vp_variant(struct st_context *st,
struct st_fragment_program *stfp,
const struct st_fp_variant_key *key);
+extern struct st_basic_variant *
+st_get_cp_variant(struct st_context *st,
+ struct pipe_compute_state *tgsi,
+ struct st_basic_variant **variants);
+
extern struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
unsigned pipe_shader,
st_release_fp_variants( struct st_context *st,
struct st_fragment_program *stfp );
+extern void
+st_release_cp_variants(struct st_context *st,
+ struct st_compute_program *stcp);
+
extern void
st_release_basic_variants(struct st_context *st, GLenum target,
struct st_basic_variant **variants,
st_translate_tesseval_program(struct st_context *st,
struct st_tesseval_program *sttep);
+extern bool
+st_translate_compute_program(struct st_context *st,
+ struct st_compute_program *stcp);
+
extern void
st_print_current_vertex_program(void);