#define ST_PROGRAM_H
#include "main/mtypes.h"
+#include "main/atifragshader.h"
#include "program/program.h"
#include "pipe/p_state.h"
#include "st_context.h"
+#include "st_texture.h"
#include "st_glsl_to_tgsi.h"
#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xffffffff
+struct st_external_sampler_key
+{
+ GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+};
+
+static inline struct st_external_sampler_key
+st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
+{
+ unsigned mask = prog->ExternalSamplersUsed;
+ struct st_external_sampler_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ while (unlikely(mask)) {
+ unsigned unit = u_bit_scan(&mask);
+ struct st_texture_object *stObj =
+ st_get_texture_object(st->ctx, prog, unit);
+
+ switch (st_get_view_format(stObj)) {
+ case PIPE_FORMAT_NV12:
+ key.lower_nv12 |= (1 << unit);
+ break;
+ case PIPE_FORMAT_IYUV:
+ key.lower_iyuv |= (1 << unit);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return key;
+}
+
/** Fragment program variant key */
struct st_fp_variant_key
{
/** for ARB_sample_shading */
GLuint persample_shading:1;
+
+ /** needed for ATI_fragment_shader */
+ GLuint fog:2;
+
+ /** needed for ATI_fragment_shader */
+ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
+
+ struct st_external_sampler_key external;
};
struct gl_fragment_program Base;
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
struct st_fp_variant *variants;
};
struct gl_vertex_program Base; /**< The Mesa vertex program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
struct gl_geometry_program Base; /**< The Mesa geometry program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
};
struct gl_tess_ctrl_program Base; /**< The Mesa tess ctrl program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
};
struct gl_tess_eval_program Base; /**< The Mesa tess eval program */
struct pipe_shader_state tgsi;
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
struct st_basic_variant *variants;
};
+/**
+ * Derived from Mesa gl_compute_program:
+ */
+struct st_compute_program
+{
+ struct gl_compute_program Base; /**< The Mesa compute program */
+ struct pipe_compute_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ struct st_basic_variant *variants;
+};
+
static inline struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
return (struct st_tesseval_program *)tep;
}
+static inline struct st_compute_program *
+st_compute_program( struct gl_compute_program *cp )
+{
+ return (struct st_compute_program *)cp;
+}
+
static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
(struct gl_program *) prog);
}
+static inline void
+st_reference_compprog(struct st_context *st,
+ struct st_compute_program **ptr,
+ struct st_compute_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
/**
* This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
*/
struct st_fragment_program *stfp,
const struct st_fp_variant_key *key);
+extern struct st_basic_variant *
+st_get_cp_variant(struct st_context *st,
+ struct pipe_compute_state *tgsi,
+ struct st_basic_variant **variants);
+
extern struct st_basic_variant *
st_get_basic_variant(struct st_context *st,
+ unsigned pipe_shader,
struct pipe_shader_state *tgsi,
struct st_basic_variant **variants);
st_release_fp_variants( struct st_context *st,
struct st_fragment_program *stfp );
+extern void
+st_release_cp_variants(struct st_context *st,
+ struct st_compute_program *stcp);
+
extern void
st_release_basic_variants(struct st_context *st, GLenum target,
struct st_basic_variant **variants,
st_translate_tesseval_program(struct st_context *st,
struct st_tesseval_program *sttep);
+extern bool
+st_translate_compute_program(struct st_context *st,
+ struct st_compute_program *stcp);
+
extern void
st_print_current_vertex_program(void);