/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
+ * Keith Whitwell <keithw@vmware.com>
*/
#define ST_PROGRAM_H
#include "main/mtypes.h"
-#include "shader/program.h"
-#include "pipe/p_shader_tokens.h"
+#include "main/atifragshader.h"
+#include "program/program.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_from_mesa.h"
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_glsl_to_tgsi.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ST_DOUBLE_ATTRIB_PLACEHOLDER 0xff
+
+struct st_external_sampler_key
+{
+ GLuint lower_nv12; /**< bitmask of 2 plane YUV samplers */
+ GLuint lower_iyuv; /**< bitmask of 3 plane YUV samplers */
+};
+
+static inline struct st_external_sampler_key
+st_get_external_sampler_key(struct st_context *st, struct gl_program *prog)
+{
+ unsigned mask = prog->ExternalSamplersUsed;
+ struct st_external_sampler_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ while (unlikely(mask)) {
+ unsigned unit = u_bit_scan(&mask);
+ struct st_texture_object *stObj =
+ st_get_texture_object(st->ctx, prog, unit);
+
+ switch (st_get_view_format(stObj)) {
+ case PIPE_FORMAT_NV12:
+ key.lower_nv12 |= (1 << unit);
+ break;
+ case PIPE_FORMAT_IYUV:
+ key.lower_iyuv |= (1 << unit);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return key;
+}
+/** Fragment program variant key */
+struct st_fp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap variant? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+
+ /** for ARB_color_buffer_float */
+ GLuint clamp_color:1;
-struct cso_fragment_shader;
-struct cso_vertex_shader;
-struct translated_vertex_program;
+ /** for ARB_sample_shading */
+ GLuint persample_shading:1;
+
+ /** needed for ATI_fragment_shader */
+ GLuint fog:2;
+
+ /** needed for ATI_fragment_shader */
+ char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];
+
+ struct st_external_sampler_key external;
+};
/**
- * Derived from Mesa gl_fragment_program:
+ * Variant of a fragment program.
*/
-struct st_fragment_program
+struct st_fp_variant
{
- struct gl_fragment_program Base;
- GLuint serialNo;
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
- struct pipe_shader_state tgsi;
+ /** Driver's compiled shader */
void *driver_shader;
- /** Program prefixed with glBitmap prologue */
- struct st_fragment_program *bitmap_program;
+ /** For glBitmap variants */
uint bitmap_sampler;
+
+ /** For glDrawPixels variants */
+ unsigned drawpix_sampler;
+ unsigned pixelmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_variant *next;
};
+/**
+ * Derived from Mesa gl_program:
+ */
+struct st_fragment_program
+{
+ struct gl_program Base;
+ struct pipe_shader_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ struct ati_fragment_shader *ati_fs;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
+
+ struct st_fp_variant *variants;
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
+};
+
-struct st_vp_varient_key
+
+/** Vertex program variant key */
+struct st_vp_variant_key
{
+ struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
+
+ /** for ARB_color_buffer_float */
+ boolean clamp_color;
};
* This represents a vertex program, especially translated to match
* the inputs of a particular fragment shader.
*/
-struct st_vp_varient
+struct st_vp_variant
{
/* Parameters which generated this translated version of a vertex
* shader:
*/
- struct st_vp_varient_key key;
+ struct st_vp_variant_key key;
/**
* TGSI tokens (to later generate a 'draw' module shader for
struct draw_vertex_shader *draw_shader;
/** Next in linked list */
- struct st_vp_varient *next;
+ struct st_vp_variant *next;
- /** similar to that in st_vertex_program, but with information about edgeflags too */
+ /** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
-};
-
+ /** Bitfield of VERT_BIT_* bits of mesa vertex processing inputs */
+ GLbitfield vert_attrib_mask;
+};
/**
- * Derived from Mesa gl_fragment_program:
+ * Derived from Mesa gl_program:
*/
struct st_vertex_program
{
- struct gl_vertex_program Base; /**< The Mesa vertex program */
- GLuint serialNo, lastSerialNo;
+ struct gl_program Base; /**< The Mesa vertex program */
+ struct pipe_shader_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
- /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[VERT_ATTRIB_MAX];
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
- GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
- GLuint num_inputs;
+ ubyte index_to_input[PIPE_MAX_ATTRIBS];
+ ubyte num_inputs;
+ /** Reverse mapping of the above */
+ ubyte input_to_index[VERT_ATTRIB_MAX];
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
- GLuint num_outputs;
+ /** Maps VARYING_SLOT_x to slot */
+ ubyte result_to_output[VARYING_SLOT_MAX];
- /** List of translated varients of this vertex program.
+ /** List of translated variants of this vertex program.
*/
- struct st_vp_varient *varients;
+ struct st_vp_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
+};
+
+
+
+/** Key shared by all shaders except VP, FP */
+struct st_basic_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_basic_variant
+{
+ /* Parameters which generated this variant. */
+ struct st_basic_variant_key key;
+
+ void *driver_shader;
+
+ struct st_basic_variant *next;
+};
+
+
+/**
+ * Derived from Mesa gl_program:
+ */
+struct st_common_program
+{
+ struct gl_program Base;
+ struct pipe_shader_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
+
+ struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
+};
+
+
+/**
+ * Derived from Mesa gl_program:
+ */
+struct st_compute_program
+{
+ struct gl_program Base; /**< The Mesa compute program */
+ struct pipe_compute_state tgsi;
+ struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+ uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
+
+ /* used when bypassing glsl_to_tgsi: */
+ struct gl_shader_program *shader_program;
+
+ struct st_basic_variant *variants;
+
+ /** SHA1 hash of linked tgsi shader program, used for on-disk cache */
+ unsigned char sha1[20];
+
+ /* Used by the shader cache and ARB_get_program_binary */
+ unsigned num_tgsi_tokens;
};
-static INLINE struct st_fragment_program *
-st_fragment_program( struct gl_fragment_program *fp )
+static inline struct st_fragment_program *
+st_fragment_program( struct gl_program *fp )
{
return (struct st_fragment_program *)fp;
}
-static INLINE struct st_vertex_program *
-st_vertex_program( struct gl_vertex_program *vp )
+static inline struct st_vertex_program *
+st_vertex_program( struct gl_program *vp )
{
return (struct st_vertex_program *)vp;
}
+static inline struct st_common_program *
+st_common_program( struct gl_program *gp )
+{
+ return (struct st_common_program *)gp;
+}
+
+static inline struct st_compute_program *
+st_compute_program( struct gl_program *cp )
+{
+ return (struct st_compute_program *)cp;
+}
-static INLINE void
+static inline void
st_reference_vertprog(struct st_context *st,
struct st_vertex_program **ptr,
struct st_vertex_program *prog)
(struct gl_program *) prog);
}
-static INLINE void
+static inline void
st_reference_fragprog(struct st_context *st,
struct st_fragment_program **ptr,
struct st_fragment_program *prog)
(struct gl_program *) prog);
}
+static inline void
+st_reference_prog(struct st_context *st,
+ struct st_common_program **ptr,
+ struct st_common_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static inline void
+st_reference_compprog(struct st_context *st,
+ struct st_compute_program **ptr,
+ struct st_compute_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+/**
+ * This defines mapping from Mesa VARYING_SLOTs to TGSI GENERIC slots.
+ */
+static inline unsigned
+st_get_generic_varying_index(struct st_context *st, GLuint attr)
+{
+ return tgsi_get_generic_gl_varying_index((gl_varying_slot)attr,
+ st->needs_texcoord_semantic);
+}
extern void
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp);
+st_set_prog_affected_state_flags(struct gl_program *prog);
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key);
+
+
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key);
+
+extern struct st_basic_variant *
+st_get_cp_variant(struct st_context *st,
+ struct pipe_compute_state *tgsi,
+ struct st_basic_variant **variants);
+
+extern struct st_basic_variant *
+st_get_basic_variant(struct st_context *st,
+ unsigned pipe_shader,
+ struct st_common_program *p);
+
+extern void
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp );
+
+extern void
+st_release_fp_variants( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
+st_release_cp_variants(struct st_context *st,
+ struct st_compute_program *stcp);
+
+extern void
+st_release_basic_variants(struct st_context *st, GLenum target,
+ struct st_basic_variant **variants,
+ struct pipe_shader_state *tgsi);
-/* Called after program string change, discard all previous
- * compilation results.
- */
extern void
-st_prepare_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp);
+st_destroy_program_variants(struct st_context *st);
-extern struct st_vp_varient *
+extern bool
st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key);
+ struct st_vertex_program *stvp);
-void
-st_vp_release_varients( struct st_context *st,
- struct st_vertex_program *stvp );
+extern bool
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp);
+
+extern bool
+st_translate_geometry_program(struct st_context *st,
+ struct st_common_program *stgp);
+
+extern bool
+st_translate_tessctrl_program(struct st_context *st,
+ struct st_common_program *sttcp);
+
+extern bool
+st_translate_tesseval_program(struct st_context *st,
+ struct st_common_program *sttep);
+
+extern bool
+st_translate_compute_program(struct st_context *st,
+ struct st_compute_program *stcp);
extern void
-st_print_shaders(GLcontext *ctx);
+st_print_current_vertex_program(void);
+extern void
+st_precompile_shader_variant(struct st_context *st,
+ struct gl_program *prog);
+
+#ifdef __cplusplus
+}
+#endif
#endif