#define ST_SURFACE_DEPTH 8
#define ST_TEXTURE_2D 0x2
+#define ST_TEXTURE_RECT 0x4
+
#define ST_TEXTURE_RGB 0x1
#define ST_TEXTURE_RGBA 0x2
struct pipe_context;
struct pipe_fence_handle;
struct pipe_surface;
+struct pipe_texture;
struct st_context *st_create_context(struct pipe_context *pipe,
void st_set_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface *surf);
-struct pipe_surface *st_get_framebuffer_surface(struct st_framebuffer *stfb,
- uint surfIndex);
+void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
+ uint *width, uint *height);
+
+int st_get_framebuffer_surface(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_surface **surface);
-struct pipe_texture *st_get_framebuffer_texture(struct st_framebuffer *stfb,
- uint surfIndex);
+int st_get_framebuffer_texture(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_texture **texture);
void *st_framebuffer_private( struct st_framebuffer *stfb );
-void st_unreference_framebuffer( struct st_framebuffer **stfb );
+void st_unreference_framebuffer( struct st_framebuffer *stfb );
void st_make_current(struct st_context *st,
struct st_framebuffer *draw,
void st_notify_swapbuffers(struct st_framebuffer *stfb);
void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,