void st_unreference_framebuffer( struct st_framebuffer *stfb );
-void st_make_current(struct st_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read);
+GLboolean st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read);
struct st_context *st_get_current(void);
struct pipe_surface **front_left,
struct pipe_surface **front_right);
-int st_set_teximage(struct pipe_texture *pt, int target);
+int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format);
+int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,