/**
- * Try to find a matching sampler view for the given context.
- * If none is found an empty slot is initialized with a
- * template and returned instead.
+ * Set the given view as the current context's view for the texture.
+ *
+ * Overwrites any pre-existing view of the context.
+ *
+ * Takes ownership of the view (i.e., stores the view without incrementing the
+ * reference count).
+ *
+ * \return the view, or NULL on error. In case of error, the reference to the
+ * view is released.
*/
-static struct pipe_sampler_view **
-st_texture_get_sampler_view(struct st_context *st,
- struct st_texture_object *stObj)
+static struct pipe_sampler_view *
+st_texture_set_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj,
+ struct pipe_sampler_view *view,
+ bool glsl130_or_later, bool srgb_skip_decode)
{
- struct pipe_sampler_view **free = NULL;
+ struct st_sampler_views *views;
+ struct st_sampler_view *free = NULL;
+ struct st_sampler_view *sv;
GLuint i;
- for (i = 0; i < stObj->num_sampler_views; ++i) {
- struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ simple_mtx_lock(&stObj->validate_mutex);
+ views = stObj->sampler_views;
+
+ for (i = 0; i < views->count; ++i) {
+ sv = &views->views[i];
+
/* Is the array entry used ? */
- if (*sv) {
+ if (sv->view) {
/* check if the context matches */
- if ((*sv)->context == st->pipe) {
- return sv;
+ if (sv->view->context == st->pipe) {
+ pipe_sampler_view_release(st->pipe, &sv->view);
+ goto found;
}
} else {
/* Found a free slot, remember that */
}
/* Couldn't find a slot for our context, create a new one */
+ if (free) {
+ sv = free;
+ } else {
+ if (views->count >= views->max) {
+ /* Allocate a larger container. */
+ unsigned new_max = 2 * views->max;
+ unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
+
+ if (new_max < views->max ||
+ new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
+ pipe_sampler_view_release(st->pipe, &view);
+ goto out;
+ }
+
+ struct st_sampler_views *new_views = malloc(new_size);
+ if (!new_views) {
+ pipe_sampler_view_release(st->pipe, &view);
+ goto out;
+ }
+
+ new_views->count = views->count;
+ new_views->max = new_max;
+ memcpy(&new_views->views[0], &views->views[0],
+ views->count * sizeof(views->views[0]));
+
+ /* Initialize the pipe_sampler_view pointers to zero so that we don't
+ * have to worry about racing against readers when incrementing
+ * views->count.
+ */
+ memset(&new_views->views[views->count], 0,
+ (new_max - views->count) * sizeof(views->views[0]));
+
+ /* Use memory release semantics to ensure that concurrent readers will
+ * get the correct contents of the new container.
+ *
+ * Also, the write should be atomic, but that's guaranteed anyway on
+ * all supported platforms.
+ */
+ p_atomic_set(&stObj->sampler_views, new_views);
+
+ /* We keep the old container around until the texture object is
+ * deleted, because another thread may still be reading from it. We
+ * double the size of the container each time, so we end up with
+ * at most twice the total memory allocation.
+ */
+ views->next = stObj->sampler_views_old;
+ stObj->sampler_views_old = views;
- if (!free) {
- /* Haven't even found a free one, resize the array */
- unsigned new_size = (stObj->num_sampler_views + 1) *
- sizeof(struct pipe_sampler_view *);
- stObj->sampler_views = realloc(stObj->sampler_views, new_size);
- free = &stObj->sampler_views[stObj->num_sampler_views++];
- *free = NULL;
+ views = new_views;
+ }
+
+ sv = &views->views[views->count];
+
+ /* Since modification is guarded by the lock, only the write part of the
+ * increment has to be atomic, and that's already guaranteed on all
+ * supported platforms without using an atomic intrinsic.
+ */
+ views->count++;
}
- assert(*free == NULL);
+found:
+ assert(sv->view == NULL);
+
+ sv->glsl130_or_later = glsl130_or_later;
+ sv->srgb_skip_decode = srgb_skip_decode;
+ sv->view = view;
+
+out:
+ simple_mtx_unlock(&stObj->validate_mutex);
+ return view;
+}
+
+
+/**
+ * Return the most-recently validated sampler view for the texture \p stObj
+ * in the given context, if any.
+ *
+ * Performs no additional validation.
+ */
+const struct st_sampler_view *
+st_texture_get_current_sampler_view(const struct st_context *st,
+ const struct st_texture_object *stObj)
+{
+ const struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
- return free;
+ for (unsigned i = 0; i < views->count; ++i) {
+ const struct st_sampler_view *sv = &views->views[i];
+ if (sv->view && sv->view->context == st->pipe)
+ return sv;
+ }
+
+ return NULL;
}
{
GLuint i;
- for (i = 0; i < stObj->num_sampler_views; ++i) {
- struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ simple_mtx_lock(&stObj->validate_mutex);
+ struct st_sampler_views *views = stObj->sampler_views;
+ for (i = 0; i < views->count; ++i) {
+ struct pipe_sampler_view **sv = &views->views[i].view;
if (*sv && (*sv)->context == st->pipe) {
pipe_sampler_view_reference(sv, NULL);
break;
}
}
+ simple_mtx_unlock(&stObj->validate_mutex);
}
{
GLuint i;
- /* XXX This should use sampler_views[i]->pipe, not st->pipe */
- for (i = 0; i < stObj->num_sampler_views; ++i)
- pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
+ /* TODO: This happens while a texture is deleted, because the Driver API
+ * is asymmetric: the driver allocates the texture object memory, but
+ * mesa/main frees it.
+ */
+ if (!stObj->sampler_views)
+ return;
+
+ simple_mtx_lock(&stObj->validate_mutex);
+ struct st_sampler_views *views = stObj->sampler_views;
+ for (i = 0; i < views->count; ++i)
+ pipe_sampler_view_release(st->pipe, &views->views[i].view);
+ simple_mtx_unlock(&stObj->validate_mutex);
}
{
free(stObj->sampler_views);
stObj->sampler_views = NULL;
- stObj->num_sampler_views = 0;
+
+ while (stObj->sampler_views_old) {
+ struct st_sampler_views *views = stObj->sampler_views_old;
+ stObj->sampler_views_old = views->next;
+ free(views);
+ }
}
*/
static unsigned
compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
- enum pipe_format actualFormat,
bool glsl130_or_later)
{
switch (baseFormat) {
case GL_RGBA:
return SWIZZLE_XYZW;
case GL_RGB:
- if (util_format_has_alpha(actualFormat))
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
case GL_RG:
- if (util_format_get_nr_components(actualFormat) > 2)
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
case GL_RED:
- if (util_format_get_nr_components(actualFormat) > 1)
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
- SWIZZLE_ZERO, SWIZZLE_ONE);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
+ SWIZZLE_ZERO, SWIZZLE_ONE);
case GL_ALPHA:
- if (util_format_get_nr_components(actualFormat) > 1)
- return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
- SWIZZLE_ZERO, SWIZZLE_W);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
+ SWIZZLE_ZERO, SWIZZLE_W);
case GL_LUMINANCE:
- if (util_format_get_nr_components(actualFormat) > 1)
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
case GL_LUMINANCE_ALPHA:
- if (util_format_get_nr_components(actualFormat) > 2)
- return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
- else
- return SWIZZLE_XYZW;
+ return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
case GL_INTENSITY:
- if (util_format_get_nr_components(actualFormat) > 1)
- return SWIZZLE_XXXX;
- else
- return SWIZZLE_XYZW;
+ return SWIZZLE_XXXX;
case GL_STENCIL_INDEX:
case GL_DEPTH_STENCIL:
case GL_DEPTH_COMPONENT:
}
tex_swizzle = compute_texture_format_swizzle(baseFormat,
depth_mode,
- stObj->pt->format,
glsl130_or_later);
/* Combine the texture format swizzle with user's swizzle */
static enum pipe_format
get_sampler_view_format(struct st_context *st,
const struct st_texture_object *stObj,
- const struct gl_sampler_object *samp)
+ bool srgb_skip_decode)
{
enum pipe_format format;
}
/* If sRGB decoding is off, use the linear format */
- if (samp->sRGBDecode == GL_SKIP_DECODE_EXT)
+ if (srgb_skip_decode)
format = util_format_linear(format);
/* Use R8_UNORM for video formats */
enum pipe_format format,
bool glsl130_or_later)
{
+ /* There is no need to clear this structure (consider CPU overhead). */
struct pipe_sampler_view templ;
unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later);
- u_sampler_view_default_template(&templ, stObj->pt, format);
+ templ.format = format;
- templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
- templ.u.tex.last_level = last_level(stObj);
- assert(templ.u.tex.first_level <= templ.u.tex.last_level);
+ if (stObj->level_override) {
+ templ.u.tex.first_level = templ.u.tex.last_level = stObj->level_override;
+ } else {
+ templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
+ templ.u.tex.last_level = last_level(stObj);
+ }
if (stObj->layer_override) {
templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override;
} else {
templ.u.tex.last_layer = last_layer(stObj);
}
assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
+ assert(templ.u.tex.first_level <= templ.u.tex.last_level);
templ.target = gl_target_to_pipe(stObj->base.Target);
templ.swizzle_r = GET_SWZ(swizzle, 0);
st_get_texture_sampler_view_from_stobj(struct st_context *st,
struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
- bool glsl130_or_later)
+ bool glsl130_or_later,
+ bool ignore_srgb_decode)
{
- struct pipe_sampler_view **sv;
+ const struct st_sampler_view *sv;
+ bool srgb_skip_decode = false;
- if (!stObj || !stObj->pt) {
- return NULL;
- }
+ if (!ignore_srgb_decode && samp->sRGBDecode == GL_SKIP_DECODE_EXT)
+ srgb_skip_decode = true;
- sv = st_texture_get_sampler_view(st, stObj);
+ sv = st_texture_get_current_sampler_view(st, stObj);
- if (*sv) {
+ if (sv &&
+ sv->glsl130_or_later == glsl130_or_later &&
+ sv->srgb_skip_decode == srgb_skip_decode) {
/* Debug check: make sure that the sampler view's parameters are
* what they're supposed to be.
*/
- MAYBE_UNUSED struct pipe_sampler_view *view = *sv;
+ struct pipe_sampler_view *view = sv->view;
assert(stObj->pt == view->texture);
assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later));
- assert(get_sampler_view_format(st, stObj, samp) == view->format);
+ assert(get_sampler_view_format(st, stObj, srgb_skip_decode) == view->format);
assert(gl_target_to_pipe(stObj->base.Target) == view->target);
- assert(stObj->base.MinLevel + stObj->base.BaseLevel ==
- view->u.tex.first_level);
- assert(last_level(stObj) == view->u.tex.last_level);
+ assert(stObj->level_override ||
+ stObj->base.MinLevel + stObj->base.BaseLevel == view->u.tex.first_level);
+ assert(stObj->level_override || last_level(stObj) == view->u.tex.last_level);
assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
assert(stObj->layer_override || last_layer(stObj) == view->u.tex.last_layer);
assert(!stObj->layer_override ||
(stObj->layer_override == view->u.tex.first_layer &&
stObj->layer_override == view->u.tex.last_layer));
+ return view;
}
- else {
- /* create new sampler view */
- enum pipe_format format = get_sampler_view_format(st, stObj, samp);
- *sv = st_create_texture_sampler_view_from_stobj(st, stObj,
- format, glsl130_or_later);
+ /* create new sampler view */
+ enum pipe_format format = get_sampler_view_format(st, stObj, srgb_skip_decode);
+ struct pipe_sampler_view *view =
+ st_create_texture_sampler_view_from_stobj(st, stObj, format, glsl130_or_later);
- }
+ view = st_texture_set_sampler_view(st, stObj, view, glsl130_or_later, srgb_skip_decode);
- return *sv;
+ return view;
}
st_get_buffer_sampler_view_from_stobj(struct st_context *st,
struct st_texture_object *stObj)
{
- struct pipe_sampler_view **sv;
+ const struct st_sampler_view *sv;
struct st_buffer_object *stBuf =
st_buffer_object(stObj->base.BufferObject);
if (!stBuf || !stBuf->buffer)
return NULL;
- sv = st_texture_get_sampler_view(st, stObj);
+ sv = st_texture_get_current_sampler_view(st, stObj);
struct pipe_resource *buf = stBuf->buffer;
- struct pipe_sampler_view *view = *sv;
- if (view && view->texture == buf) {
- /* Debug check: make sure that the sampler view's parameters are
- * what they're supposed to be.
- */
- assert(st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat)
+ if (sv) {
+ struct pipe_sampler_view *view = sv->view;
+
+ if (view->texture == buf) {
+ /* Debug check: make sure that the sampler view's parameters are
+ * what they're supposed to be.
+ */
+ assert(st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat)
== view->format);
- assert(view->target == PIPE_BUFFER);
- unsigned base = stObj->base.BufferOffset;
- MAYBE_UNUSED unsigned size = MIN2(buf->width0 - base,
+ assert(view->target == PIPE_BUFFER);
+ unsigned base = stObj->base.BufferOffset;
+ MAYBE_UNUSED unsigned size = MIN2(buf->width0 - base,
(unsigned) stObj->base.BufferSize);
- assert(view->u.buf.offset == base);
- assert(view->u.buf.size == size);
- } else {
- unsigned base = stObj->base.BufferOffset;
+ assert(view->u.buf.offset == base);
+ assert(view->u.buf.size == size);
+ return view;
+ }
+ }
- if (base >= buf->width0)
- return NULL;
+ unsigned base = stObj->base.BufferOffset;
- unsigned size = buf->width0 - base;
- size = MIN2(size, (unsigned)stObj->base.BufferSize);
- if (!size)
- return NULL;
+ if (base >= buf->width0)
+ return NULL;
- /* Create a new sampler view. There is no need to clear the entire
- * structure (consider CPU overhead).
- */
- struct pipe_sampler_view templ;
-
- templ.format =
- st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
- templ.target = PIPE_BUFFER;
- templ.swizzle_r = PIPE_SWIZZLE_X;
- templ.swizzle_g = PIPE_SWIZZLE_Y;
- templ.swizzle_b = PIPE_SWIZZLE_Z;
- templ.swizzle_a = PIPE_SWIZZLE_W;
- templ.u.buf.offset = base;
- templ.u.buf.size = size;
-
- pipe_sampler_view_reference(sv, NULL);
- *sv = st->pipe->create_sampler_view(st->pipe, buf, &templ);
- }
- return *sv;
+ unsigned size = buf->width0 - base;
+ size = MIN2(size, (unsigned)stObj->base.BufferSize);
+ if (!size)
+ return NULL;
+
+ /* Create a new sampler view. There is no need to clear the entire
+ * structure (consider CPU overhead).
+ */
+ struct pipe_sampler_view templ;
+
+ templ.format =
+ st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
+ templ.target = PIPE_BUFFER;
+ templ.swizzle_r = PIPE_SWIZZLE_X;
+ templ.swizzle_g = PIPE_SWIZZLE_Y;
+ templ.swizzle_b = PIPE_SWIZZLE_Z;
+ templ.swizzle_a = PIPE_SWIZZLE_W;
+ templ.u.buf.offset = base;
+ templ.u.buf.size = size;
+
+ struct pipe_sampler_view *view =
+ st->pipe->create_sampler_view(st->pipe, buf, &templ);
+
+ view = st_texture_set_sampler_view(st, stObj, view, false, false);
+
+ return view;
}