#include "st_debug.h"
#include "st_program.h"
#include "st_shader_cache.h"
+#include "st_util.h"
#include "compiler/glsl/program.h"
+#include "compiler/nir/nir.h"
+#include "compiler/nir/nir_serialize.h"
#include "pipe/p_shader_tokens.h"
#include "program/ir_to_mesa.h"
#include "util/u_memory.h"
+void
+st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
+{
+ disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
+}
+
static void
write_stream_out_to_cache(struct blob *blob,
struct pipe_shader_state *tgsi)
sizeof(tgsi->stream_output));
}
+static void
+copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
+{
+ prog->driver_cache_blob = ralloc_size(NULL, blob->size);
+ memcpy(prog->driver_cache_blob, blob->data, blob->size);
+ prog->driver_cache_blob_size = blob->size;
+}
+
static void
write_tgsi_to_cache(struct blob *blob, const struct tgsi_token *tokens,
struct gl_program *prog, unsigned num_tokens)
{
blob_write_uint32(blob, num_tokens);
blob_write_bytes(blob, tokens, num_tokens * sizeof(struct tgsi_token));
+ copy_blob_to_driver_cache_blob(blob, prog);
+}
- prog->driver_cache_blob = ralloc_size(NULL, blob->size);
- memcpy(prog->driver_cache_blob, blob->data, blob->size);
- prog->driver_cache_blob_size = blob->size;
+static void
+write_nir_to_cache(struct blob *blob, struct gl_program *prog)
+{
+ nir_serialize(blob, prog->nir);
+ copy_blob_to_driver_cache_blob(blob, prog);
}
-void
-st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
+static void
+st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
+ bool nir)
{
+ if (prog->driver_cache_blob)
+ return;
+
struct blob blob;
blob_init(&blob);
blob_write_uint32(&blob, stvp->num_inputs);
blob_write_bytes(&blob, stvp->index_to_input,
sizeof(stvp->index_to_input));
+ blob_write_bytes(&blob, stvp->input_to_index,
+ sizeof(stvp->input_to_index));
blob_write_bytes(&blob, stvp->result_to_output,
sizeof(stvp->result_to_output));
write_stream_out_to_cache(&blob, &stvp->tgsi);
- write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
- stvp->num_tgsi_tokens);
+
+ if (nir)
+ write_nir_to_cache(&blob, prog);
+ else
+ write_tgsi_to_cache(&blob, stvp->tgsi.tokens, prog,
+ stvp->num_tgsi_tokens);
break;
}
case MESA_SHADER_TESS_CTRL:
struct st_common_program *stcp = (struct st_common_program *) prog;
write_stream_out_to_cache(&blob, &stcp->tgsi);
- write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
- stcp->num_tgsi_tokens);
+
+ if (nir)
+ write_nir_to_cache(&blob, prog);
+ else
+ write_tgsi_to_cache(&blob, stcp->tgsi.tokens, prog,
+ stcp->num_tgsi_tokens);
break;
}
case MESA_SHADER_FRAGMENT: {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
- stfp->num_tgsi_tokens);
+ if (nir)
+ write_nir_to_cache(&blob, prog);
+ else
+ write_tgsi_to_cache(&blob, stfp->tgsi.tokens, prog,
+ stfp->num_tgsi_tokens);
break;
}
case MESA_SHADER_COMPUTE: {
struct st_compute_program *stcp = (struct st_compute_program *) prog;
- write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
- stcp->num_tgsi_tokens);
+ if (nir)
+ write_nir_to_cache(&blob, prog);
+ else
+ write_tgsi_to_cache(&blob, stcp->tgsi.prog, prog,
+ stcp->num_tgsi_tokens);
break;
}
default:
* Store tgsi and any other required state in on-disk shader cache.
*/
void
-st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog)
+st_store_ir_in_disk_cache(struct st_context *st, struct gl_program *prog,
+ bool nir)
{
if (!st->ctx->Cache)
return;
if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
return;
- st_serialise_tgsi_program(st->ctx, prog);
+ st_serialise_ir_program(st->ctx, prog, nir);
if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "putting %s tgsi_tokens in cache\n",
+ fprintf(stderr, "putting %s state tracker IR in cache\n",
_mesa_shader_stage_to_string(prog->info.stage));
}
}
static void
read_tgsi_from_cache(struct blob_reader *blob_reader,
- const struct tgsi_token **tokens)
+ const struct tgsi_token **tokens,
+ unsigned *num_tokens)
{
- uint32_t num_tokens = blob_read_uint32(blob_reader);
- unsigned tokens_size = num_tokens * sizeof(struct tgsi_token);
+ *num_tokens = blob_read_uint32(blob_reader);
+ unsigned tokens_size = *num_tokens * sizeof(struct tgsi_token);
*tokens = (const struct tgsi_token*) MALLOC(tokens_size);
blob_copy_bytes(blob_reader, (uint8_t *) *tokens, tokens_size);
}
-void
-st_deserialise_tgsi_program(struct gl_context *ctx,
- struct gl_shader_program *shProg,
- struct gl_program *prog)
+static void
+st_deserialise_ir_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog, bool nir)
{
struct st_context *st = st_context(ctx);
size_t size = prog->driver_cache_blob_size;
uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
+ const struct nir_shader_compiler_options *options =
+ ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
+
+ assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, buffer, size);
stvp->num_inputs = blob_read_uint32(&blob_reader);
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
sizeof(stvp->index_to_input));
+ blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
+ sizeof(stvp->input_to_index));
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
sizeof(stvp->result_to_output));
read_stream_out_from_cache(&blob_reader, &stvp->tgsi);
- read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens);
+
+ if (nir) {
+ stvp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stvp->shader_program = shProg;
+ stvp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = stvp->tgsi.ir.nir;
+ } else {
+ read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
+ &stvp->num_tgsi_tokens);
+ }
if (st->vp == stvp)
st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);
&sttcp->variants, &sttcp->tgsi);
read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);
- read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens);
+
+ if (nir) {
+ sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
+ sttcp->shader_program = shProg;
+ sttcp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = sttcp->tgsi.ir.nir;
+ } else {
+ read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
+ &sttcp->num_tgsi_tokens);
+ }
if (st->tcp == sttcp)
st->dirty |= sttcp->affected_states;
&sttep->variants, &sttep->tgsi);
read_stream_out_from_cache(&blob_reader, &sttep->tgsi);
- read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens);
+
+ if (nir) {
+ sttep->tgsi.type = PIPE_SHADER_IR_NIR;
+ sttep->shader_program = shProg;
+ sttep->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = sttep->tgsi.ir.nir;
+ } else {
+ read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
+ &sttep->num_tgsi_tokens);
+ }
if (st->tep == sttep)
st->dirty |= sttep->affected_states;
&stgp->tgsi);
read_stream_out_from_cache(&blob_reader, &stgp->tgsi);
- read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens);
+
+ if (nir) {
+ stgp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stgp->shader_program = shProg;
+ stgp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = stgp->tgsi.ir.nir;
+ } else {
+ read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
+ &stgp->num_tgsi_tokens);
+ }
if (st->gp == stgp)
st->dirty |= stgp->affected_states;
st_release_fp_variants(st, stfp);
- read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens);
+ if (nir) {
+ stfp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stfp->shader_program = shProg;
+ stfp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = stfp->tgsi.ir.nir;
+ } else {
+ read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
+ &stfp->num_tgsi_tokens);
+ }
if (st->fp == stfp)
st->dirty |= stfp->affected_states;
st_release_cp_variants(st, stcp);
- read_tgsi_from_cache(&blob_reader,
- (const struct tgsi_token**) &stcp->tgsi.prog);
+ if (nir) {
+ stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
+ stcp->shader_program = shProg;
+ stcp->tgsi.prog = nir_deserialize(NULL, options, &blob_reader);
+ prog->nir = (nir_shader *) stcp->tgsi.prog;
+ } else {
+ read_tgsi_from_cache(&blob_reader,
+ (const struct tgsi_token**) &stcp->tgsi.prog,
+ &stcp->num_tgsi_tokens);
+ }
stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
}
st_set_prog_affected_state_flags(prog);
- _mesa_associate_uniform_storage(ctx, shProg, prog, false);
+ _mesa_associate_uniform_storage(ctx, shProg, prog);
/* Create Gallium shaders now instead of on demand. */
if (ST_DEBUG & DEBUG_PRECOMPILE ||
}
bool
-st_load_tgsi_from_disk_cache(struct gl_context *ctx,
- struct gl_shader_program *prog)
+st_load_ir_from_disk_cache(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ bool nir)
{
if (!ctx->Cache)
return false;
/* If we didn't load the GLSL metadata from cache then we could not have
* loaded the tgsi either.
*/
- if (prog->data->LinkStatus != linking_skipped)
+ if (prog->data->LinkStatus != LINKING_SKIPPED)
return false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
continue;
struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
- st_deserialise_tgsi_program(ctx, prog, glprog);
+ st_deserialise_ir_program(ctx, prog, glprog, nir);
/* We don't need the cached blob anymore so free it */
ralloc_free(glprog->driver_cache_blob);
glprog->driver_cache_blob_size = 0;
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "%s tgsi_tokens retrieved from cache\n",
+ fprintf(stderr, "%s state tracker IR retrieved from cache\n",
_mesa_shader_stage_to_string(i));
}
}
return true;
}
+
+void
+st_serialise_tgsi_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, false);
+}
+
+void
+st_serialise_tgsi_program_binary(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, false);
+}
+
+void
+st_deserialise_tgsi_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_deserialise_ir_program(ctx, shProg, prog, false);
+}
+
+void
+st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, true);
+}
+
+void
+st_serialise_nir_program_binary(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, true);
+}
+
+void
+st_deserialise_nir_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_deserialise_ir_program(ctx, shProg, prog, true);
+}