st_serialise_ir_program(struct gl_context *ctx, struct gl_program *prog,
bool nir)
{
+ if (prog->driver_cache_blob)
+ return;
+
struct blob blob;
blob_init(&blob);
blob_write_uint32(&blob, stvp->num_inputs);
blob_write_bytes(&blob, stvp->index_to_input,
sizeof(stvp->index_to_input));
+ blob_write_bytes(&blob, stvp->input_to_index,
+ sizeof(stvp->input_to_index));
blob_write_bytes(&blob, stvp->result_to_output,
sizeof(stvp->result_to_output));
stvp->num_inputs = blob_read_uint32(&blob_reader);
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
sizeof(stvp->index_to_input));
+ blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
+ sizeof(stvp->input_to_index));
blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
sizeof(stvp->result_to_output));
st_serialise_ir_program(ctx, prog, false);
}
+void
+st_serialise_tgsi_program_binary(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, false);
+}
+
void
st_deserialise_tgsi_program(struct gl_context *ctx,
struct gl_shader_program *shProg,
st_serialise_ir_program(ctx, prog, true);
}
+void
+st_serialise_nir_program_binary(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, true);
+}
+
void
st_deserialise_nir_program(struct gl_context *ctx,
struct gl_shader_program *shProg,