mesa: Prefix main includes with dir to avoid conflicts.
[mesa.git] / src / mesa / state_tracker / st_texture.c
index 2622d009530179883c6d443d423ff6b7a2e18841..289b78b38b340696a3fe84a58492e04274827e27 100644 (file)
@@ -28,7 +28,9 @@
 #include "st_context.h"
 #include "st_format.h"
 #include "st_texture.h"
-#include "enums.h"
+#include "main/enums.h"
+
+#undef Elements  /* fix re-defined macro warning */
 
 #include "pipe/p_state.h"
 #include "pipe/p_context.h"
@@ -36,7 +38,6 @@
 #include "pipe/p_inlines.h"
 #include "pipe/p_util.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_winsys.h"
 
 
 #define DBG if(0) printf
@@ -74,9 +75,11 @@ st_texture_create(struct st_context *st,
                  GLuint width0,
                  GLuint height0,
                  GLuint depth0,
-                 GLuint compress_byte)
+                 GLuint compress_byte,
+                  GLuint usage )
 {
-   struct pipe_texture pt;
+   struct pipe_texture pt, *newtex;
+   struct pipe_screen *screen = st->pipe->screen;
 
    assert(target <= PIPE_TEXTURE_CUBE);
 
@@ -85,6 +88,8 @@ st_texture_create(struct st_context *st,
        _mesa_lookup_enum_by_nr(format), last_level);
 
    assert(format);
+   assert(screen->is_format_supported(screen, format, target, 
+                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
 
    memset(&pt, 0, sizeof(pt));
    pt.target = target;
@@ -94,10 +99,14 @@ st_texture_create(struct st_context *st,
    pt.height[0] = height0;
    pt.depth[0] = depth0;
    pt.compressed = compress_byte ? 1 : 0;
-   pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
-   pt.refcount = 1; 
+   pf_get_block(format, &pt.block);
+   pt.tex_usage = usage;
+
+   newtex = screen->texture_create(screen, &pt);
+
+   assert(!newtex || newtex->refcount == 1);
 
-   return st->pipe->texture_create(st->pipe, &pt);
+   return newtex;
 }
 
 
@@ -178,24 +187,33 @@ st_texture_image_offset(const struct pipe_texture * pt,
  */
 GLubyte *
 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
-                    GLuint zoffset)
+                    GLuint zoffset,
+                     GLuint flags )
 {
+   struct pipe_screen *screen = st->pipe->screen;
    struct pipe_texture *pt = stImage->pt;
    DBG("%s \n", __FUNCTION__);
 
-   stImage->surface = st->pipe->get_tex_surface(st->pipe, pt, stImage->face,
-                                               stImage->level, zoffset);
+   stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
+                                              stImage->level, zoffset, 
+                                              flags);
 
-   return pipe_surface_map(stImage->surface);
+   if (stImage->surface)
+      return screen->surface_map(screen, stImage->surface, flags);
+   else
+      return NULL;
 }
 
 
 void
-st_texture_image_unmap(struct st_texture_image *stImage)
+st_texture_image_unmap(struct st_context *st,
+                       struct st_texture_image *stImage)
 {
+   struct pipe_screen *screen = st->pipe->screen;
+
    DBG("%s\n", __FUNCTION__);
 
-   pipe_surface_unmap(stImage->surface);
+   screen->surface_unmap(screen, stImage->surface);
 
    pipe_surface_reference(&stImage->surface, NULL);
 }
@@ -214,15 +232,21 @@ static void
 st_surface_data(struct pipe_context *pipe,
                struct pipe_surface *dst,
                unsigned dstx, unsigned dsty,
-               const void *src, unsigned src_pitch,
+               const void *src, unsigned src_stride,
                unsigned srcx, unsigned srcy, unsigned width, unsigned height)
 {
-   pipe_copy_rect(pipe_surface_map(dst),
-                  dst->cpp,
-                  dst->pitch,
-                  dstx, dsty, width, height, src, src_pitch, srcx, srcy);
-
-   pipe_surface_unmap(dst);
+   struct pipe_screen *screen = pipe->screen;
+   void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+   pipe_copy_rect(map,
+                  &dst->block,
+                  dst->stride,
+                  dstx, dsty, 
+                  width, height, 
+                  src, src_stride, 
+                  srcx, srcy);
+
+   screen->surface_unmap(screen, dst);
 }
 
 
@@ -234,32 +258,29 @@ st_texture_image_data(struct pipe_context *pipe,
                       GLuint face,
                       GLuint level,
                       void *src,
-                      GLuint src_row_pitch, GLuint src_image_pitch)
+                      GLuint src_row_stride, GLuint src_image_stride)
 {
+   struct pipe_screen *screen = pipe->screen;
    GLuint depth = dst->depth[level];
    GLuint i;
-   GLuint height = 0;
    const GLubyte *srcUB = src;
    struct pipe_surface *dst_surface;
 
    DBG("%s\n", __FUNCTION__);
    for (i = 0; i < depth; i++) {
-      height = dst->height[level];
-      if(dst->compressed)
-        height /= 4;
-
-      dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
+      dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
+                                            PIPE_BUFFER_USAGE_CPU_WRITE);
 
       st_surface_data(pipe, dst_surface,
                      0, 0,                             /* dstx, dsty */
                      srcUB,
-                     src_row_pitch,
+                     src_row_stride,
                      0, 0,                             /* source x, y */
-                     dst->width[level], height);       /* width, height */
+                     dst->width[level], dst->height[level]);       /* width, height */
 
-      pipe_surface_reference(&dst_surface, NULL);
+      screen->tex_surface_release(screen, &dst_surface);
 
-      srcUB += src_image_pitch * dst->cpp;
+      srcUB += src_image_stride;
    }
 }
 
@@ -272,6 +293,7 @@ st_texture_image_copy(struct pipe_context *pipe,
                       struct pipe_texture *src,
                       GLuint face)
 {
+   struct pipe_screen *screen = pipe->screen;
    GLuint width = dst->width[dstLevel];
    GLuint height = dst->height[dstLevel];
    GLuint depth = dst->depth[dstLevel];
@@ -280,8 +302,7 @@ st_texture_image_copy(struct pipe_context *pipe,
    GLuint i;
 
    /* XXX this is a hack */
-   if (dst->compressed)
-      height /= 4;
+   const GLuint copyHeight = dst->compressed ? height / 4 : height;
 
    for (i = 0; i < depth; i++) {
       GLuint srcLevel;
@@ -296,17 +317,37 @@ st_texture_image_copy(struct pipe_context *pipe,
       assert(src->width[srcLevel] == width);
       assert(src->height[srcLevel] == height);
 
-      dst_surface = pipe->get_tex_surface(pipe, dst, face, dstLevel, i);
-      src_surface = pipe->get_tex_surface(pipe, src, face, srcLevel, i);
+#if 0
+      {
+         src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+                                               PIPE_BUFFER_USAGE_CPU_READ);
+         ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
+         map += src_surface->width * src_surface->height * 4 / 2;
+         printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
+                __FUNCTION__,
+                map[0], map[1], map[2], map[3],
+                src, srcLevel, dst, dstLevel);
+
+         screen->surface_unmap(screen, src_surface);
+         pipe_surface_reference(&src_surface, NULL);
+      }
+#endif
+
+      dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
+                                            PIPE_BUFFER_USAGE_GPU_WRITE);
+
+      src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+                                            PIPE_BUFFER_USAGE_GPU_READ);
 
       pipe->surface_copy(pipe,
+                         FALSE,
                         dst_surface,
                         0, 0, /* destX, Y */
                         src_surface,
                         0, 0, /* srcX, Y */
-                        width, height);
+                        width, copyHeight);
 
-      pipe_surface_reference(&dst_surface, NULL);
-      pipe_surface_reference(&src_surface, NULL);
+      screen->tex_surface_release(screen, &src_surface);
+      screen->tex_surface_release(screen, &dst_surface);
    }
 }