Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / state_tracker / st_texture.c
index 9553b34e317b178980691d1da27dd79931cfaba2..29b16347625073f54bef26122c16bb29501925bc 100644 (file)
 
 #include "st_context.h"
 #include "st_format.h"
+#include "st_public.h"
 #include "st_texture.h"
-#include "enums.h"
+#include "st_cb_fbo.h"
+#include "main/enums.h"
+#include "main/teximage.h"
 
 #undef Elements  /* fix re-defined macro warning */
 
@@ -36,8 +39,8 @@
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
 #include "pipe/p_inlines.h"
+#include "util/u_rect.h"
 
 
 #define DBG if(0) printf
@@ -88,7 +91,8 @@ st_texture_create(struct st_context *st,
        _mesa_lookup_enum_by_nr(format), last_level);
 
    assert(format);
-   assert(screen->is_format_supported(screen, format, PIPE_TEXTURE));
+   assert(screen->is_format_supported(screen, format, target, 
+                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
 
    memset(&pt, 0, sizeof(pt));
    pt.target = target;
@@ -98,7 +102,7 @@ st_texture_create(struct st_context *st,
    pt.height[0] = height0;
    pt.depth[0] = depth0;
    pt.compressed = compress_byte ? 1 : 0;
-   pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format);
+   pf_get_block(format, &pt.block);
    pt.tex_usage = usage;
 
    newtex = screen->texture_create(screen, &pt);
@@ -231,16 +235,19 @@ static void
 st_surface_data(struct pipe_context *pipe,
                struct pipe_surface *dst,
                unsigned dstx, unsigned dsty,
-               const void *src, unsigned src_pitch,
+               const void *src, unsigned src_stride,
                unsigned srcx, unsigned srcy, unsigned width, unsigned height)
 {
    struct pipe_screen *screen = pipe->screen;
    void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
 
    pipe_copy_rect(map,
-                  dst->cpp,
-                  dst->pitch,
-                  dstx, dsty, width, height, src, src_pitch, srcx, srcy);
+                  &dst->block,
+                  dst->stride,
+                  dstx, dsty, 
+                  width, height, 
+                  src, src_stride, 
+                  srcx, srcy);
 
    screen->surface_unmap(screen, dst);
 }
@@ -254,34 +261,29 @@ st_texture_image_data(struct pipe_context *pipe,
                       GLuint face,
                       GLuint level,
                       void *src,
-                      GLuint src_row_pitch, GLuint src_image_pitch)
+                      GLuint src_row_stride, GLuint src_image_stride)
 {
    struct pipe_screen *screen = pipe->screen;
    GLuint depth = dst->depth[level];
    GLuint i;
-   GLuint height = 0;
    const GLubyte *srcUB = src;
    struct pipe_surface *dst_surface;
 
    DBG("%s\n", __FUNCTION__);
    for (i = 0; i < depth; i++) {
-      height = dst->height[level];
-      if(dst->compressed)
-        height /= 4;
-
       dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
                                             PIPE_BUFFER_USAGE_CPU_WRITE);
 
       st_surface_data(pipe, dst_surface,
                      0, 0,                             /* dstx, dsty */
                      srcUB,
-                     src_row_pitch,
+                     src_row_stride,
                      0, 0,                             /* source x, y */
-                     dst->width[level], height);       /* width, height */
+                     dst->width[level], dst->height[level]);       /* width, height */
 
       screen->tex_surface_release(screen, &dst_surface);
 
-      srcUB += src_image_pitch * dst->cpp;
+      srcUB += src_image_stride;
    }
 }
 
@@ -302,9 +304,6 @@ st_texture_image_copy(struct pipe_context *pipe,
    struct pipe_surface *dst_surface;
    GLuint i;
 
-   /* XXX this is a hack */
-   const GLuint copyHeight = dst->compressed ? height / 4 : height;
-
    for (i = 0; i < depth; i++) {
       GLuint srcLevel;
 
@@ -346,9 +345,97 @@ st_texture_image_copy(struct pipe_context *pipe,
                         0, 0, /* destX, Y */
                         src_surface,
                         0, 0, /* srcX, Y */
-                        width, copyHeight);
+                        width, height);
 
       screen->tex_surface_release(screen, &src_surface);
       screen->tex_surface_release(screen, &dst_surface);
    }
 }
+
+
+/** Redirect rendering into stfb's surface to a texture image */
+int
+st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+                 int target, int format, int level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct st_context *st = ctx->st;
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+   const GLuint unit = ctx->Texture.CurrentUnit;
+   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   struct st_texture_image *stImage;
+   struct st_renderbuffer *strb;
+   GLint face = 0, slice = 0;
+
+   assert(surfIndex <= ST_SURFACE_DEPTH);
+
+   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+   if (strb->texture_save || strb->surface_save) {
+      /* Error! */
+      return 0;
+   }
+
+   if (target == ST_TEXTURE_2D) {
+      texObj = texUnit->Current2D;
+      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
+      stImage = st_texture_image(texImage);
+   }
+   else {
+      /* unsupported target */
+      return 0;
+   }
+
+   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+   /* save the renderbuffer's surface/texture info */
+   pipe_texture_reference(&strb->texture_save, strb->texture);
+   pipe_surface_reference(&strb->surface_save, strb->surface);
+
+   /* plug in new surface/texture info */
+   pipe_texture_reference(&strb->texture, stImage->pt);
+   strb->surface = screen->get_tex_surface(screen, strb->texture,
+                                           face, level, slice,
+                                           (PIPE_BUFFER_USAGE_GPU_READ |
+                                            PIPE_BUFFER_USAGE_GPU_WRITE));
+
+   st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+   return 1;
+}
+
+
+/** Undo surface-to-texture binding */
+int
+st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+                    int target, int format, int level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct st_context *st = ctx->st;
+   struct st_renderbuffer *strb;
+
+   assert(surfIndex <= ST_SURFACE_DEPTH);
+
+   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+   if (!strb->texture_save || !strb->surface_save) {
+      /* Error! */
+      return 0;
+   }
+
+   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+   /* free tex surface, restore original */
+   pipe_surface_reference(&strb->surface, strb->surface_save);
+   pipe_texture_reference(&strb->texture, strb->texture_save);
+
+   pipe_surface_reference(&strb->surface_save, NULL);
+   pipe_texture_reference(&strb->texture_save, NULL);
+
+   st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+   return 1;
+}