Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / state_tracker / st_texture.c
index 8222826e7a744851d6f370336391a2dd62e6407e..63cfe5fc1633a3e563f9180ce45bf237233476d5 100644 (file)
 
 #include "st_context.h"
 #include "st_format.h"
+#include "st_public.h"
 #include "st_texture.h"
-#include "enums.h"
+#include "st_cb_fbo.h"
+#include "main/enums.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
 
 #undef Elements  /* fix re-defined macro warning */
 
@@ -36,8 +40,8 @@
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
 #include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
 #include "pipe/p_inlines.h"
+#include "util/u_rect.h"
 
 
 #define DBG if(0) printf
@@ -88,7 +92,8 @@ st_texture_create(struct st_context *st,
        _mesa_lookup_enum_by_nr(format), last_level);
 
    assert(format);
-   assert(screen->is_format_supported(screen, format, PIPE_TEXTURE));
+   assert(screen->is_format_supported(screen, format, target, 
+                                      PIPE_TEXTURE_USAGE_SAMPLER, 0));
 
    memset(&pt, 0, sizeof(pt));
    pt.target = target;
@@ -300,9 +305,6 @@ st_texture_image_copy(struct pipe_context *pipe,
    struct pipe_surface *dst_surface;
    GLuint i;
 
-   /* XXX this is a hack */
-   const GLuint copyHeight = dst->compressed ? height / 4 : height;
-
    for (i = 0; i < depth; i++) {
       GLuint srcLevel;
 
@@ -344,9 +346,143 @@ st_texture_image_copy(struct pipe_context *pipe,
                         0, 0, /* destX, Y */
                         src_surface,
                         0, 0, /* srcX, Y */
-                        width, copyHeight);
+                        width, height);
 
       screen->tex_surface_release(screen, &src_surface);
       screen->tex_surface_release(screen, &dst_surface);
    }
 }
+
+/** Bind a pipe surface for use as a texture image */
+int
+st_set_teximage(struct pipe_texture *pt, int target)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const GLuint unit = ctx->Texture.CurrentUnit;
+   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   struct st_texture_image *stImage;
+   int internalFormat;
+
+   switch (pt->format) {
+   case PIPE_FORMAT_A8R8G8B8_UNORM:
+      internalFormat = GL_RGBA8;
+      break;
+   default:
+      return 0;
+   };
+
+   switch (target) {
+   case ST_TEXTURE_2D:
+      target = GL_TEXTURE_2D;
+      break;
+   case ST_TEXTURE_RECT:
+      target = GL_TEXTURE_RECTANGLE_ARB;
+      break;
+   default:
+      return 0;
+   }
+
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+   stImage = st_texture_image(texImage);
+   
+   _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
+                              pt->height[0], 1, 0, internalFormat);
+
+   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
+                                                GL_UNSIGNED_BYTE);
+   _mesa_set_fetch_functions(texImage, 2);
+
+   pipe_texture_reference(&stImage->pt, pt);
+
+   return 1;
+}
+
+/** Redirect rendering into stfb's surface to a texture image */
+int
+st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+                 int target, int format, int level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct st_context *st = ctx->st;
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_screen *screen = pipe->screen;
+   const GLuint unit = ctx->Texture.CurrentUnit;
+   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   struct st_texture_image *stImage;
+   struct st_renderbuffer *strb;
+   GLint face = 0, slice = 0;
+
+   assert(surfIndex <= ST_SURFACE_DEPTH);
+
+   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+   if (strb->texture_save || strb->surface_save) {
+      /* Error! */
+      return 0;
+   }
+
+   if (target == ST_TEXTURE_2D) {
+      texObj = texUnit->Current2D;
+      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
+      stImage = st_texture_image(texImage);
+   }
+   else {
+      /* unsupported target */
+      return 0;
+   }
+
+   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+   /* save the renderbuffer's surface/texture info */
+   pipe_texture_reference(&strb->texture_save, strb->texture);
+   pipe_surface_reference(&strb->surface_save, strb->surface);
+
+   /* plug in new surface/texture info */
+   pipe_texture_reference(&strb->texture, stImage->pt);
+   strb->surface = screen->get_tex_surface(screen, strb->texture,
+                                           face, level, slice,
+                                           (PIPE_BUFFER_USAGE_GPU_READ |
+                                            PIPE_BUFFER_USAGE_GPU_WRITE));
+
+   st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+   return 1;
+}
+
+
+/** Undo surface-to-texture binding */
+int
+st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+                    int target, int format, int level)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct st_context *st = ctx->st;
+   struct st_renderbuffer *strb;
+
+   assert(surfIndex <= ST_SURFACE_DEPTH);
+
+   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+   if (!strb->texture_save || !strb->surface_save) {
+      /* Error! */
+      return 0;
+   }
+
+   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+   /* free tex surface, restore original */
+   pipe_surface_reference(&strb->surface, strb->surface_save);
+   pipe_texture_reference(&strb->texture, strb->texture_save);
+
+   pipe_surface_reference(&strb->surface_save, NULL);
+   pipe_texture_reference(&strb->texture_save, NULL);
+
+   st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+   return 1;
+}