/* find an RGBA texture format */
format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW,
- FALSE);
+ false, false);
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,