/**
- * Allocate a new pipe_texture object
+ * Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
-struct pipe_texture *
+struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint usage )
+ GLuint bind )
{
- struct pipe_texture pt, *newtex;
+ struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target <= PIPE_TEXTURE_CUBE);
assert(format);
assert(screen->is_format_supported(screen, format, target,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ PIPE_BIND_SAMPLER_VIEW, 0));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
- pt.tex_usage = usage;
+ pt._usage = PIPE_USAGE_DEFAULT;
+ pt.bind = bind;
+ pt.flags = 0;
- newtex = screen->texture_create(screen, &pt);
+ newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
-st_texture_match_image(const struct pipe_texture *pt,
+st_texture_match_image(const struct pipe_resource *pt,
const struct gl_texture_image *image,
GLuint face, GLuint level)
{
* These functions present that view to mesa:
*/
const GLuint *
-st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
+st_texture_depth_offsets(struct pipe_resource *pt, GLuint level)
{
static const GLuint zero = 0;
* texture memory buffer, in bytes.
*/
GLuint
-st_texture_image_offset(const struct pipe_texture * pt,
+st_texture_image_offset(const struct pipe_resource * pt,
GLuint face, GLuint level)
{
if (pt->target == PIPE_TEXTURE_CUBE)
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_texture *pt = stImage->pt;
+ struct pipe_resource *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
usage, x, y, w, h);
if (stImage->transfer)
- return pipe->transfer_map(pipe, stImage->transfer);
+ return pipe_transfer_map(pipe, stImage->transfer);
else
return NULL;
}
DBG("%s\n", __FUNCTION__);
- pipe->transfer_unmap(pipe, stImage->transfer);
+ pipe_transfer_unmap(pipe, stImage->transfer);
- pipe->tex_transfer_destroy(pipe, stImage->transfer);
+ pipe->transfer_destroy(pipe, stImage->transfer);
}
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
- void *map = pipe->transfer_map(pipe, dst);
+ void *map = pipe_transfer_map(pipe, dst);
- assert(dst->texture);
+ assert(dst->resource);
util_copy_rect(map,
- dst->texture->format,
+ dst->resource->format,
dst->stride,
dstx, dsty,
width, height,
src, src_stride,
srcx, srcy);
- pipe->transfer_unmap(pipe, dst);
+ pipe_transfer_unmap(pipe, dst);
}
*/
void
st_texture_image_data(struct st_context *st,
- struct pipe_texture *dst,
+ struct pipe_resource *dst,
GLuint face,
GLuint level,
void *src,
u_minify(dst->width0, level),
u_minify(dst->height0, level)); /* width, height */
- pipe->tex_transfer_destroy(pipe, dst_transfer);
+ pipe->transfer_destroy(pipe, dst_transfer);
srcUB += src_image_stride;
}
*/
void
st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_texture *dst, GLuint dstLevel,
- struct pipe_texture *src,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src,
GLuint face)
{
struct pipe_screen *screen = pipe->screen;
#endif
dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION);
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
- PIPE_BUFFER_USAGE_GPU_READ);
+ PIPE_BIND_BLIT_SOURCE);
pipe->surface_copy(pipe,
dst_surface,
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
GL_RGBA, GL_UNSIGNED_BYTE);
_mesa_set_fetch_functions(texImage, 2);
- pipe_texture_reference(&stImage->pt, ps->texture);
+ pipe_resource_reference(&stImage->pt, ps->texture);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
_mesa_unlock_texture(ctx, texObj);
/* Make sure the pipe surface is still bound. The texture object is still
* considered surface based even if this is the last bound surface. */
if (stImage->pt == ps->texture) {
- pipe_texture_reference(&stImage->pt, NULL);
+ pipe_resource_reference(&stImage->pt, NULL);
_mesa_clear_texture_image(ctx, texImage);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
/* save the renderbuffer's surface/texture info */
- pipe_texture_reference(&strb->texture_save, strb->texture);
+ pipe_resource_reference(&strb->texture_save, strb->texture);
pipe_surface_reference(&strb->surface_save, strb->surface);
pipe_sampler_view_reference(&strb->sampler_view_save, strb->sampler_view);
/* plug in new surface/texture info */
- pipe_texture_reference(&strb->texture, stImage->pt);
+ pipe_resource_reference(&strb->texture, stImage->pt);
/* XXX: Shouldn't we release reference to old surface here?
*/
strb->surface = screen->get_tex_surface(screen, strb->texture,
face, level, slice,
- (PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE));
+ (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLIT_SOURCE |
+ PIPE_BIND_BLIT_DESTINATION));
pipe_sampler_view_reference(&strb->sampler_view, NULL);
/* free tex surface, restore original */
pipe_surface_reference(&strb->surface, strb->surface_save);
- pipe_texture_reference(&strb->texture, strb->texture_save);
+ pipe_resource_reference(&strb->texture, strb->texture_save);
pipe_sampler_view_reference(&strb->sampler_view, strb->sampler_view_save);
pipe_surface_reference(&strb->surface_save, NULL);
- pipe_texture_reference(&strb->texture_save, NULL);
+ pipe_resource_reference(&strb->texture_save, NULL);
pipe_sampler_view_reference(&strb->sampler_view, NULL);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
void
st_teximage_flush_before_map(struct st_context *st,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
unsigned int face,
unsigned int level,
enum pipe_transfer_usage usage)
{
struct pipe_context *pipe = st->pipe;
unsigned referenced =
- pipe->is_texture_referenced(pipe, pt, face, level);
+ pipe->is_resource_referenced(pipe, pt, face, level);
if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
(usage & PIPE_TRANSFER_WRITE)))