st/mesa: pass etc2 textures to driver if supported
[mesa.git] / src / mesa / state_tracker / st_texture.c
index cfa0605ca2b15446d707a8b9357635c9e0d9a64d..ada9841897f468f271f22b2d6ad075db295a2ba5 100644 (file)
@@ -88,7 +88,7 @@ st_texture_create(struct st_context *st,
    pt.width0 = width0;
    pt.height0 = height0;
    pt.depth0 = depth0;
-   pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
+   pt.array_size = layers;
    pt.usage = PIPE_USAGE_DEFAULT;
    pt.bind = bind;
    pt.flags = 0;
@@ -197,7 +197,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
  * Check if a texture image can be pulled into a unified mipmap texture.
  */
 GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
+st_texture_match_image(struct st_context *st,
+                       const struct pipe_resource *pt,
                        const struct gl_texture_image *image)
 {
    GLuint ptWidth, ptHeight, ptDepth, ptLayers;
@@ -209,7 +210,7 @@ st_texture_match_image(const struct pipe_resource *pt,
 
    /* Check if this image's format matches the established texture's format.
     */
-   if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
+   if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
       return GL_FALSE;
 
    st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
@@ -241,11 +242,13 @@ GLubyte *
 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
                      enum pipe_transfer_usage usage,
                      GLuint x, GLuint y, GLuint z,
-                     GLuint w, GLuint h, GLuint d)
+                     GLuint w, GLuint h, GLuint d,
+                     struct pipe_transfer **transfer)
 {
    struct st_texture_object *stObj =
       st_texture_object(stImage->base.TexObject);
    GLuint level;
+   void *map;
 
    DBG("%s \n", __FUNCTION__);
 
@@ -257,22 +260,54 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
    else
       level = stImage->base.Level;
 
-   return pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
-                               x, y, z + stImage->base.Face,
-                               w, h, d, &stImage->transfer);
+   if (stObj->base.Immutable) {
+      level += stObj->base.MinLevel;
+      z += stObj->base.MinLayer;
+      if (stObj->pt->array_size > 1)
+         d = MIN2(d, stObj->base.NumLayers);
+   }
+
+   z += stImage->base.Face;
+
+   map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
+                              x, y, z, w, h, d, transfer);
+   if (map) {
+      /* Enlarge the transfer array if it's not large enough. */
+      if (z >= stImage->num_transfers) {
+         unsigned new_size = z + 1;
+
+         stImage->transfer = realloc(stImage->transfer,
+                     new_size * sizeof(struct st_texture_image_transfer));
+         memset(&stImage->transfer[stImage->num_transfers], 0,
+                (new_size - stImage->num_transfers) *
+                sizeof(struct st_texture_image_transfer));
+         stImage->num_transfers = new_size;
+      }
+
+      assert(!stImage->transfer[z].transfer);
+      stImage->transfer[z].transfer = *transfer;
+   }
+   return map;
 }
 
 
 void
 st_texture_image_unmap(struct st_context *st,
-                       struct st_texture_image *stImage)
+                       struct st_texture_image *stImage, unsigned slice)
 {
    struct pipe_context *pipe = st->pipe;
+   struct st_texture_object *stObj =
+      st_texture_object(stImage->base.TexObject);
+   struct pipe_transfer **transfer;
+
+   if (stObj->base.Immutable)
+      slice += stObj->base.MinLayer;
+   transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
 
    DBG("%s\n", __FUNCTION__);
 
-   pipe_transfer_unmap(pipe, stImage->transfer);
-   stImage->transfer = NULL;
+   pipe_transfer_unmap(pipe, *transfer);
+   *transfer = NULL;
 }
 
 
@@ -373,6 +408,14 @@ st_texture_image_copy(struct pipe_context *pipe,
    src_box.width = width;
    src_box.height = height;
    src_box.depth = 1;
+
+   if (src->target == PIPE_TEXTURE_1D_ARRAY ||
+       src->target == PIPE_TEXTURE_2D_ARRAY ||
+       src->target == PIPE_TEXTURE_CUBE_ARRAY) {
+      face = 0;
+      depth = src->array_size;
+   }
+
    /* Loop over 3D image slices */
    /* could (and probably should) use "true" 3d box here -
       but drivers can't quite handle it yet */
@@ -422,7 +465,7 @@ struct pipe_sampler_view **
 st_texture_get_sampler_view(struct st_context *st,
                             struct st_texture_object *stObj)
 {
-   struct pipe_sampler_view **used = NULL, **free = NULL;
+   struct pipe_sampler_view *used = NULL, **free = NULL;
    GLuint i;
 
    for (i = 0; i < stObj->num_sampler_views; ++i) {
@@ -434,7 +477,7 @@ st_texture_get_sampler_view(struct st_context *st,
             return sv;
 
          /* Wasn't the right one, but remember it as template */
-         used = sv;
+         used = *sv;
       } else {
          /* Found a free slot, remember that */
          free = sv;
@@ -454,7 +497,7 @@ st_texture_get_sampler_view(struct st_context *st,
 
    /* Add just any sampler view to be used as a template */
    if (used)
-      pipe_sampler_view_reference(free, *used);
+      pipe_sampler_view_reference(free, used);
 
    return free;
 }
@@ -476,12 +519,14 @@ st_texture_release_sampler_view(struct st_context *st,
 }
 
 void
-st_texture_release_all_sampler_views(struct st_texture_object *stObj)
+st_texture_release_all_sampler_views(struct st_context *st,
+                                     struct st_texture_object *stObj)
 {
    GLuint i;
 
+   /* XXX This should use sampler_views[i]->pipe, not st->pipe */
    for (i = 0; i < stObj->num_sampler_views; ++i)
-      pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
+      pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
 }