*/
struct pipe_texture *pt;
- GLboolean imageOverride;
- GLint depthOverride;
- GLuint pitchOverride;
+ GLboolean teximage_realloc;
};
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
static INLINE struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
return stObj ? stObj->pt : NULL;
}
+static INLINE GLboolean pf_is_depth_stencil( enum pipe_format format )
+{
+ return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0;
+}
extern struct pipe_texture *
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte);
+ GLuint compress_byte,
+ GLuint tex_usage );
/* Check if an image fits into an existing texture object.