return stObj ? stObj->pt : NULL;
}
-static INLINE GLboolean pf_is_depth_stencil( enum pipe_format format )
-{
- return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) +
- pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0;
-}
-
extern struct pipe_texture *
st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte,
GLuint tex_usage );