struct pipe_resource;
+/**
+ * Subclass of gl_texure_image.
+ */
struct st_texture_image
{
struct gl_texture_image base;
- /* These aren't stored in gl_texture_image
+ /** Used to store texture data that doesn't fit in the parent
+ * object's mipmap buffer.
*/
- GLuint level;
- GLuint face;
+ GLubyte *TexData;
/* If stImage->pt != NULL, image data is stored here.
- * Else if stImage->base.Data != NULL, image is stored there.
+ * Else if stImage->TexData != NULL, image is stored there.
* Else there is no image data.
*/
struct pipe_resource *pt;
};
-
+/**
+ * Subclass of gl_texure_object.
+ */
struct st_texture_object
{
struct gl_texture_object base; /* The "parent" object */
*/
GLuint lastLevel;
+ /** The size of the level=0 mipmap image.
+ * Note that the number of 1D array layers will be in height0 and the
+ * number of 2D array layers will be in depth0, as in GL.
+ */
+ GLuint width0, height0, depth0;
+
/* On validation any active images held in main memory or in other
* textures will be copied to this texture and the old storage freed.
*/
*/
struct pipe_sampler_view *sampler_view;
- GLboolean teximage_realloc;
-
/* True if there is/was a surface bound to this texture object. It helps
* track whether the texture object is surface based or not.
*/
static INLINE struct pipe_sampler_view *
-st_create_texture_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *texture)
+st_create_texture_sampler_view_format(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ enum pipe_format format)
{
struct pipe_sampler_view templ;
- u_sampler_view_default_template(&templ,
- texture,
- texture->format);
+ u_sampler_view_default_template(&templ, texture, format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
-
static INLINE struct pipe_sampler_view *
-st_get_texture_sampler_view(struct st_texture_object *stObj,
- struct pipe_context *pipe)
-
+st_create_texture_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture)
{
- if (!stObj || !stObj->pt) {
- return NULL;
- }
-
- if (!stObj->sampler_view) {
- stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
- }
-
- return stObj->sampler_view;
+ return st_create_texture_sampler_view_format(pipe, texture,
+ texture->format);
}
+
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
GLuint width0,
GLuint height0,
GLuint depth0,
+ GLuint layers,
GLuint tex_usage );
+extern void
+st_gl_texture_dims_to_pipe_dims(GLenum texture,
+ GLuint widthIn,
+ GLuint heightIn,
+ GLuint depthIn,
+ GLuint *widthOut,
+ GLuint *heightOut,
+ GLuint *depthOut,
+ GLuint *layersOut);
+
/* Check if an image fits into an existing texture object.
*/
extern GLboolean
st_texture_match_image(const struct pipe_resource *pt,
- const struct gl_texture_image *image,
- GLuint face, GLuint level);
+ const struct gl_texture_image *image);
/* Return a pointer to an image within a texture. Return image stride as
* well.
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
-/* Return the linear offset of an image relative to the start of its region.
- */
-extern GLuint
-st_texture_image_offset(const struct pipe_resource *pt,
- GLuint face, GLuint level);
-
-extern GLuint
-st_texture_texel_offset(const struct pipe_resource * pt,
- GLuint face, GLuint level,
- GLuint col, GLuint row, GLuint img);
-
-
/* Upload an image into a texture
*/
extern void
extern void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
- struct pipe_resource *src,
+ struct pipe_resource *src, GLuint srcLevel,
GLuint face);
-extern void
-st_teximage_flush_before_map(struct st_context *st,
- struct pipe_resource *pt,
- unsigned int face,
- unsigned int level,
- enum pipe_transfer_usage usage);
+
+extern struct pipe_resource *
+st_create_color_map_texture(struct gl_context *ctx);
+
#endif