/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#ifndef ST_TEXTURE_H
struct pipe_resource;
-struct st_texture_image_transfer {
+struct st_texture_image_transfer
+{
struct pipe_transfer *transfer;
/* For compressed texture fallback. */
/**
* Container for one context's validated sampler view.
*/
-struct st_sampler_view {
+struct st_sampler_view
+{
struct pipe_sampler_view *view;
+ /** The context which created this view */
+ struct st_context *st;
+
/** The glsl version of the shader seen during validation */
bool glsl130_or_later;
/** Derived from the sampler's sRGBDecode state during validation */
/**
* Container for per-context sampler views of a texture.
*/
-struct st_sampler_views {
+struct st_sampler_views
+{
struct st_sampler_views *next;
uint32_t max;
uint32_t count;
struct st_sampler_view views[0];
};
+struct st_compressed_data
+{
+ struct pipe_reference reference;
+ GLubyte *ptr;
+};
+
+
/**
* Subclass of gl_texure_image.
*/
* the original data. This is necessary for mapping/unmapping,
* as well as image copies.
*/
- GLubyte *compressed_data;
+ struct st_compressed_data* compressed_data;
};
*/
enum pipe_format surface_format;
- /* When non-zero, samplers should use this level instead of the level
+ /* When non-negative, samplers should use this level instead of the level
* range specified by the GL state.
*
* This is used for EGL images, which may correspond to a single level out
* of an imported pipe_resources with multiple mip levels.
*/
- uint level_override;
+ int level_override;
- /* When non-zero, samplers should use this layer instead of the one
+ /* When non-negative, samplers should use this layer instead of the one
* specified by the GL state.
*
* This is used for EGL images and VDPAU interop, where imported
* with different fields in the case of VDPAU) even though the GL state
* describes one non-array texture per field.
*/
- uint layer_override;
+ int layer_override;
/**
* Set when the texture images of this texture object might not all be in
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
- enum pipe_format format,
+ enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
void
st_destroy_bound_image_handles(struct st_context *st);
+bool
+st_astc_format_fallback(const struct st_context *st, mesa_format format);
+
bool
st_compressed_format_fallback(struct st_context *st, mesa_format format);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
- struct pipe_image_view *img);
+ struct pipe_image_view *img, unsigned shader_access);
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
- GLuint imgUnit);
+ GLuint imgUnit,
+ unsigned shader_access);
void
st_convert_sampler(const struct st_context *st,