#include "pipe/p_context.h"
#include "util/u_sampler.h"
+#include "util/simple_mtx.h"
#include "main/mtypes.h"
struct st_texture_image_transfer {
struct pipe_transfer *transfer;
- /* For ETC fallback. */
- GLubyte *temp_data; /**< Temporary ETC texture storage. */
- unsigned temp_stride; /**< Stride of the ETC texture storage. */
+ /* For compressed texture fallback. */
+ GLubyte *temp_data; /**< Temporary compressed texture storage. */
+ unsigned temp_stride; /**< Stride of the compressed texture storage. */
GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
};
/** The glsl version of the shader seen during validation */
bool glsl130_or_later;
- /** The value of the sampler's sRGBDecode state during validation */
- GLenum sRGBDecode;
+ /** Derived from the sampler's sRGBDecode state during validation */
+ bool srgb_skip_decode;
};
+/**
+ * Container for per-context sampler views of a texture.
+ */
+struct st_sampler_views {
+ struct st_sampler_views *next;
+ uint32_t max;
+ uint32_t count;
+ struct st_sampler_view views[0];
+};
+
/**
* Subclass of gl_texure_image.
*/
struct st_texture_image_transfer *transfer;
unsigned num_transfers;
- /* For ETC images, keep track of the original data. This is necessary for
- * mapping/unmapping, as well as image copies.
+ /* For compressed images unsupported by the driver. Keep track of
+ * the original data. This is necessary for mapping/unmapping,
+ * as well as image copies.
*/
- GLubyte *etc_data;
+ GLubyte *compressed_data;
};
*/
struct pipe_resource *pt;
- /* Number of views in sampler_views array */
- GLuint num_sampler_views;
+ /* Protect modifications of the sampler_views array */
+ simple_mtx_t validate_mutex;
- /* Array of sampler views (one per context) attached to this texture
+ /* Container of sampler views (one per context) attached to this texture
* object. Created lazily on first binding in context.
+ *
+ * Purely read-only accesses to the current context's own sampler view
+ * require no locking. Another thread may simultaneously replace the
+ * container object in order to grow the array, but the old container will
+ * be kept alive.
+ *
+ * Writing to the container (even for modifying the current context's own
+ * sampler view) always requires taking the validate_mutex to protect against
+ * concurrent container switches.
+ *
+ * NULL'ing another context's sampler view is allowed only while
+ * implementing an API call that modifies the texture: an application which
+ * calls those while simultaneously reading the texture in another context
+ * invokes undefined behavior. (TODO: a dubious violation of this rule is
+ * st_finalize_texture, which is a lazy operation that corresponds to a
+ * texture modification.)
+ */
+ struct st_sampler_views *sampler_views;
+
+ /* Old sampler views container objects that have not been freed yet because
+ * other threads/contexts may still be reading from them.
*/
- struct st_sampler_view *sampler_views;
+ struct st_sampler_views *sampler_views_old;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
st_destroy_bound_image_handles(struct st_context *st);
bool
-st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
+st_compressed_format_fallback(struct st_context *st, mesa_format format);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
- struct pipe_image_view *img);
+ struct pipe_image_view *img, unsigned shader_access);
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
- GLuint imgUnit);
+ GLuint imgUnit,
+ unsigned shader_access);
void
st_convert_sampler(const struct st_context *st,
void
st_update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
- GLuint texUnit, bool glsl130_or_later);
+ GLuint texUnit, bool glsl130_or_later,
+ bool ignore_srgb_decode);
void
st_make_bound_samplers_resident(struct st_context *st,