#define ST_TEXTURE_H
+#include "pipe/p_context.h"
+#include "util/u_sampler.h"
+
#include "main/mtypes.h"
-struct pipe_context;
-struct pipe_texture;
-struct pipe_region;
+
+struct pipe_resource;
+
+
+/**
+ * Subclass of gl_texure_image.
+ */
+struct st_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If stImage->pt != NULL, image data is stored here.
+ * Else if stImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct pipe_resource *pt;
+
+ struct pipe_transfer *transfer;
+};
+
+
+/**
+ * Subclass of gl_texure_object.
+ */
+struct st_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The texture must include at levels [0..lastLevel] once validated:
+ */
+ GLuint lastLevel;
+
+ /** The size of the level=0 mipmap image.
+ * Note that the number of 1D array layers will be in height0 and the
+ * number of 2D array layers will be in depth0, as in GL.
+ */
+ GLuint width0, height0, depth0;
+
+ /* On validation any active images held in main memory or in other
+ * textures will be copied to this texture and the old storage freed.
+ */
+ struct pipe_resource *pt;
+
+ /* Default sampler view attached to this texture object. Created lazily
+ * on first binding.
+ */
+ struct pipe_sampler_view *sampler_view;
+
+ /* True if there is/was a surface bound to this texture object. It helps
+ * track whether the texture object is surface based or not.
+ */
+ GLboolean surface_based;
+};
+
+
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
+static INLINE struct st_texture_object *
+st_texture_object(struct gl_texture_object *obj)
+{
+ return (struct st_texture_object *) obj;
+}
+
+
+static INLINE struct pipe_resource *
+st_get_texobj_resource(struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ return stObj ? stObj->pt : NULL;
+}
-extern struct pipe_texture *
+static INLINE struct pipe_resource *
+st_get_stobj_resource(struct st_texture_object *stObj)
+{
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *texture)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ, texture, texture->format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_format(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ enum pipe_format format)
+{
+ struct pipe_sampler_view templ;
+
+ u_sampler_view_default_template(&templ, texture, format);
+
+ return pipe->create_sampler_view(pipe, texture, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view(struct st_texture_object *stObj,
+ struct pipe_context *pipe)
+{
+ if (!stObj || !stObj->pt) {
+ return NULL;
+ }
+
+ if (!stObj->sampler_view) {
+ stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
+ }
+
+ return stObj->sampler_view;
+}
+
+
+extern struct pipe_resource *
st_texture_create(struct st_context *st,
- unsigned target,
- unsigned format,
- GLenum internal_format,
- GLuint first_level,
+ enum pipe_texture_target target,
+ enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte);
+ GLuint layers,
+ GLuint tex_usage );
-/* Check if an image fits an existing texture
+extern void
+st_gl_texture_dims_to_pipe_dims(GLenum texture,
+ GLuint widthIn,
+ GLuint heightIn,
+ GLuint depthIn,
+ GLuint *widthOut,
+ GLuint *heightOut,
+ GLuint *depthOut,
+ GLuint *layersOut);
+
+/* Check if an image fits into an existing texture object.
*/
extern GLboolean
-st_texture_match_image(struct pipe_texture *pt,
- struct gl_texture_image *image,
+st_texture_match_image(const struct pipe_resource *pt,
+ const struct gl_texture_image *image,
GLuint face, GLuint level);
/* Return a pointer to an image within a texture. Return image stride as
extern GLubyte *
st_texture_image_map(struct st_context *st,
struct st_texture_image *stImage,
- GLuint zoffset);
+ GLuint zoffset,
+ enum pipe_transfer_usage usage,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h);
extern void
st_texture_image_unmap(struct st_context *st,
* value.
*/
extern const GLuint *
-st_texture_depth_offsets(struct pipe_texture *pt, GLuint level);
-
-
-/* Return the linear offset of an image relative to the start of its region:
- */
-extern GLuint
-st_texture_image_offset(const struct pipe_texture *pt,
- GLuint face, GLuint level);
-
-extern GLuint
-st_texture_texel_offset(const struct pipe_texture * pt,
- GLuint face, GLuint level,
- GLuint col, GLuint row, GLuint img);
+st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
/* Upload an image into a texture
*/
extern void
-st_texture_image_data(struct pipe_context *pipe,
- struct pipe_texture *dst,
+st_texture_image_data(struct st_context *st,
+ struct pipe_resource *dst,
GLuint face, GLuint level, void *src,
GLuint src_row_pitch, GLuint src_image_pitch);
*/
extern void
st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_texture *dst,
- GLuint face, GLuint level,
- struct pipe_texture *src);
-
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src, GLuint srcLevel,
+ GLuint face);
#endif