*
*/
+#ifdef HAVE_ST_VDPAU
+
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/errors.h"
#include "st_vdpau.h"
#include "st_context.h"
+#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_flush.h"
-#ifdef HAVE_ST_VDPAU
-
#include "state_tracker/vdpau_interop.h"
#include "state_tracker/vdpau_dmabuf.h"
#include "state_tracker/vdpau_funcs.h"
struct pipe_video_buffer *buffer;
struct pipe_sampler_view **samplers;
+ struct pipe_resource *res = NULL;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
if (!sv)
return NULL;
- return sv->texture;
+ pipe_resource_reference(&res, sv->texture);
+ return res;
}
static struct pipe_resource *
{
int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
uint32_t device = (uintptr_t)ctx->vdpDevice;
+ struct pipe_resource *res = NULL;
VdpOutputSurfaceGallium *f;
getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
return NULL;
- return f((uintptr_t)vdpSurface);
+ pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
+ return res;
}
static struct pipe_resource *
templ.usage = PIPE_USAGE_DEFAULT;
memset(&whandle, 0, sizeof(whandle));
- whandle.type = DRM_API_HANDLE_TYPE_FD;
+ whandle.type = WINSYS_HANDLE_TYPE_FD;
whandle.handle = desc->handle;
whandle.offset = desc->offset;
whandle.stride = desc->stride;
res = st->pipe->screen->resource_from_handle(st->pipe->screen, &templ, &whandle,
- PIPE_HANDLE_USAGE_READ_WRITE);
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
close(desc->handle);
return res;
const void *vdpSurface, GLuint index)
{
struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *res;
- struct pipe_sampler_view templ, **sampler_view;
mesa_format texFormat;
+ int layer_override = -1;
if (output) {
res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
} else {
res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
- if (!res)
+ if (!res) {
res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
+ layer_override = index & 1;
+ }
}
- if (!res) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
+ /* If the resource is from a different screen, try re-importing it */
+ if (res && res->screen != screen) {
+ struct pipe_resource *new_res = NULL;
+ struct winsys_handle whandle = { .type = WINSYS_HANDLE_TYPE_FD };
+ unsigned usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
+
+ if (screen->get_param(screen, PIPE_CAP_DMABUF) &&
+ res->screen->get_param(res->screen, PIPE_CAP_DMABUF) &&
+ res->screen->resource_get_handle(res->screen, NULL, res, &whandle,
+ usage)) {
+ new_res = screen->resource_from_handle(screen, res, &whandle, usage);
+ close(whandle.handle);
+ }
+
+ pipe_resource_reference(&res, NULL);
+ res = new_res;
}
- /* do we have different screen objects ? */
- if (res->screen != st->pipe->screen) {
+ if (!res) {
_mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
return;
}
/* switch to surface based */
if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
+ _mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, res);
- u_sampler_view_default_template(&templ, res, res->format);
- templ.u.tex.first_layer = index & 1;
- templ.u.tex.last_layer = index & 1;
- templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
- templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
- templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
- templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
-
- sampler_view = st_texture_get_sampler_view(st, stObj);
- *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
-
- stObj->width0 = res->width0;
- stObj->height0 = res->height0;
- stObj->depth0 = 1;
stObj->surface_format = res->format;
+ stObj->level_override = -1;
+ stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
+ pipe_resource_reference(&res, NULL);
}
static void
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
+ stObj->level_override = -1;
+ stObj->layer_override = -1;
+
_mesa_dirty_texobj(ctx, texObj);
+ /* NV_vdpau_interop does not specify an explicit synchronization mechanism
+ * between the GL and VDPAU contexts. Provide automatic synchronization here.
+ */
st_flush(st, NULL, 0);
}
-#endif
-
void
st_init_vdpau_functions(struct dd_function_table *functions)
{
-#ifdef HAVE_ST_VDPAU
functions->VDPAUMapSurface = st_vdpau_map_surface;
functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
-#endif
}
+#endif