*
*/
+#ifdef HAVE_ST_VDPAU
+
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/errors.h"
#include "pipe/p_state.h"
#include "pipe/p_video_codec.h"
-#include "state_tracker/vdpau_interop.h"
-
#include "util/u_inlines.h"
#include "st_vdpau.h"
#include "st_context.h"
+#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_flush.h"
+#include "state_tracker/vdpau_interop.h"
+#include "state_tracker/vdpau_dmabuf.h"
+#include "state_tracker/vdpau_funcs.h"
+#include "state_tracker/drm_driver.h"
+
+static struct pipe_resource *
+st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
+ GLuint index)
+{
+ int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
+ uint32_t device = (uintptr_t)ctx->vdpDevice;
+ struct pipe_sampler_view *sv;
+ VdpVideoSurfaceGallium *f;
+
+ struct pipe_video_buffer *buffer;
+ struct pipe_sampler_view **samplers;
+ struct pipe_resource *res = NULL;
+
+ getProcAddr = (void *)ctx->vdpGetProcAddress;
+ if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
+ return NULL;
+
+ buffer = f((uintptr_t)vdpSurface);
+ if (!buffer)
+ return NULL;
+
+ samplers = buffer->get_sampler_view_planes(buffer);
+ if (!samplers)
+ return NULL;
+
+ sv = samplers[index >> 1];
+ if (!sv)
+ return NULL;
+
+ pipe_resource_reference(&res, sv->texture);
+ return res;
+}
+
+static struct pipe_resource *
+st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
+{
+ int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
+ uint32_t device = (uintptr_t)ctx->vdpDevice;
+ struct pipe_resource *res = NULL;
+ VdpOutputSurfaceGallium *f;
+
+ getProcAddr = (void *)ctx->vdpGetProcAddress;
+ if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
+ return NULL;
+
+ pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
+ return res;
+}
+
+static struct pipe_resource *
+st_vdpau_resource_from_description(struct gl_context *ctx,
+ const struct VdpSurfaceDMABufDesc *desc)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_resource templ, *res;
+ struct winsys_handle whandle;
+
+ if (desc->handle == -1)
+ return NULL;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.last_level = 0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.width0 = desc->width;
+ templ.height0 = desc->height;
+ templ.format = VdpFormatRGBAToPipe(desc->format);
+ templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+ templ.usage = PIPE_USAGE_DEFAULT;
+
+ memset(&whandle, 0, sizeof(whandle));
+ whandle.type = WINSYS_HANDLE_TYPE_FD;
+ whandle.handle = desc->handle;
+ whandle.offset = desc->offset;
+ whandle.stride = desc->stride;
+
+ res = st->pipe->screen->resource_from_handle(st->pipe->screen, &templ, &whandle,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
+ close(desc->handle);
+
+ return res;
+}
+
+static struct pipe_resource *
+st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface)
+{
+ int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
+ uint32_t device = (uintptr_t)ctx->vdpDevice;
+
+ struct VdpSurfaceDMABufDesc desc;
+ VdpOutputSurfaceDMABuf *f;
+
+ getProcAddr = (void *)ctx->vdpGetProcAddress;
+ if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_DMA_BUF, (void**)&f))
+ return NULL;
+
+ if (f((uintptr_t)vdpSurface, &desc) != VDP_STATUS_OK)
+ return NULL;
+
+ return st_vdpau_resource_from_description(ctx, &desc);
+}
+
+static struct pipe_resource *
+st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface,
+ GLuint index)
+{
+ int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
+ uint32_t device = (uintptr_t)ctx->vdpDevice;
+
+ struct VdpSurfaceDMABufDesc desc;
+ VdpVideoSurfaceDMABuf *f;
+
+ getProcAddr = (void *)ctx->vdpGetProcAddress;
+ if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_DMA_BUF, (void**)&f))
+ return NULL;
+
+ if (f((uintptr_t)vdpSurface, index, &desc) != VDP_STATUS_OK)
+ return NULL;
+
+ return st_vdpau_resource_from_description(ctx, &desc);
+}
+
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
GLboolean output, struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
- const GLvoid *vdpSurface, GLuint index)
+ const void *vdpSurface, GLuint index)
{
- int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
- uint32_t device = (uintptr_t)ctx->vdpDevice;
-
struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
-
+
struct pipe_resource *res;
- struct pipe_sampler_view templ, **sampler_view;
mesa_format texFormat;
+ int layer_override = -1;
- getProcAddr = ctx->vdpGetProcAddress;
if (output) {
- VdpOutputSurfaceGallium *f;
-
- if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
- }
+ res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
- res = f((uintptr_t)vdpSurface);
-
- if (!res) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
- }
+ if (!res)
+ res = st_vdpau_output_surface_gallium(ctx, vdpSurface);
} else {
- struct pipe_sampler_view *sv;
- VdpVideoSurfaceGallium *f;
-
- struct pipe_video_buffer *buffer;
- struct pipe_sampler_view **samplers;
-
- if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
- }
-
- buffer = f((uintptr_t)vdpSurface);
- if (!buffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
- }
+ res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
- samplers = buffer->get_sampler_view_planes(buffer);
- if (!samplers) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
+ if (!res) {
+ res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
+ layer_override = index & 1;
}
+ }
- sv = samplers[index >> 1];
- if (!sv) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
+ /* If the resource is from a different screen, try re-importing it */
+ if (res && res->screen != screen) {
+ struct pipe_resource *new_res = NULL;
+ struct winsys_handle whandle = { .type = WINSYS_HANDLE_TYPE_FD };
+ unsigned usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
+
+ if (screen->get_param(screen, PIPE_CAP_DMABUF) &&
+ res->screen->get_param(res->screen, PIPE_CAP_DMABUF) &&
+ res->screen->resource_get_handle(res->screen, NULL, res, &whandle,
+ usage)) {
+ new_res = screen->resource_from_handle(screen, res, &whandle, usage);
+ close(whandle.handle);
}
- res = sv->texture;
+ pipe_resource_reference(&res, NULL);
+ res = new_res;
}
if (!res) {
return;
}
- /* do we have different screen objects ? */
- if (res->screen != st->pipe->screen) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
- return;
- }
-
/* switch to surface based */
if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
+ _mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, res);
- u_sampler_view_default_template(&templ, res, res->format);
- templ.u.tex.first_layer = index & 1;
- templ.u.tex.last_layer = index & 1;
- templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
- templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
- templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
- templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
-
- sampler_view = st_texture_get_sampler_view(st, stObj);
- *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
-
- stObj->width0 = res->width0;
- stObj->height0 = res->height0;
- stObj->depth0 = 1;
stObj->surface_format = res->format;
+ stObj->level_override = -1;
+ stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
+ pipe_resource_reference(&res, NULL);
}
static void
st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
GLboolean output, struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
- const GLvoid *vdpSurface, GLuint index)
+ const void *vdpSurface, GLuint index)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
+ stObj->level_override = -1;
+ stObj->layer_override = -1;
+
_mesa_dirty_texobj(ctx, texObj);
+ /* NV_vdpau_interop does not specify an explicit synchronization mechanism
+ * between the GL and VDPAU contexts. Provide automatic synchronization here.
+ */
st_flush(st, NULL, 0);
}
functions->VDPAUMapSurface = st_vdpau_map_surface;
functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
}
+#endif