*
*/
+#ifdef HAVE_ST_VDPAU
+
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/errors.h"
#include "st_vdpau.h"
#include "st_context.h"
+#include "st_sampler_view.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_flush.h"
-#ifdef HAVE_ST_VDPAU
-
#include "state_tracker/vdpau_interop.h"
#include "state_tracker/vdpau_dmabuf.h"
#include "state_tracker/vdpau_funcs.h"
templ.usage = PIPE_USAGE_DEFAULT;
memset(&whandle, 0, sizeof(whandle));
- whandle.type = DRM_API_HANDLE_TYPE_FD;
+ whandle.type = WINSYS_HANDLE_TYPE_FD;
whandle.handle = desc->handle;
whandle.offset = desc->offset;
whandle.stride = desc->stride;
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *res;
- struct pipe_sampler_view templ, **sampler_view;
mesa_format texFormat;
+ uint layer_override = 0;
if (output) {
res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
} else {
res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
- if (!res)
+ if (!res) {
res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
+ layer_override = index & 1;
+ }
}
if (!res) {
/* switch to surface based */
if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
+ _mesa_clear_texture_object(ctx, texObj, NULL);
stObj->surface_based = GL_TRUE;
}
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, res);
- u_sampler_view_default_template(&templ, res, res->format);
- templ.u.tex.first_layer = index & 1;
- templ.u.tex.last_layer = index & 1;
- templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
- templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
- templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
- templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
-
- sampler_view = st_texture_get_sampler_view(st, stObj);
- *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
-
stObj->surface_format = res->format;
+ stObj->level_override = 0;
+ stObj->layer_override = layer_override;
_mesa_dirty_texobj(ctx, texObj);
pipe_resource_reference(&res, NULL);
st_texture_release_all_sampler_views(st, stObj);
pipe_resource_reference(&stImage->pt, NULL);
+ stObj->level_override = 0;
+ stObj->layer_override = 0;
+
_mesa_dirty_texobj(ctx, texObj);
+ /* NV_vdpau_interop does not specify an explicit synchronization mechanism
+ * between the GL and VDPAU contexts. Provide automatic synchronization here.
+ */
st_flush(st, NULL, 0);
}
-#endif
-
void
st_init_vdpau_functions(struct dd_function_table *functions)
{
-#ifdef HAVE_ST_VDPAU
functions->VDPAUMapSurface = st_vdpau_map_surface;
functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
-#endif
}
+#endif