/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
/* DO_ATTRIBS */
GLfloat wPlane[4];
- GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
- GLfloat lambda[FRAG_ATTRIB_MAX];
- GLfloat texWidth[FRAG_ATTRIB_MAX];
- GLfloat texHeight[FRAG_ATTRIB_MAX];
+ GLfloat attrPlane[VARYING_SLOT_MAX][4][4];
+ GLfloat lambda[VARYING_SLOT_MAX];
+ GLfloat texWidth[VARYING_SLOT_MAX];
+ GLfloat texHeight[VARYING_SLOT_MAX];
SWspan span;
};
}
-static INLINE void
+static inline void
constant_plane(GLfloat value, GLfloat plane[4])
{
plane[0] = 0.0;
}
-static INLINE GLfloat
+static inline GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
/*
* Return 1 / solve_plane().
*/
-static INLINE GLfloat
+static inline GLfloat
solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
/*
* Solve plane and return clamped GLchan value.
*/
-static INLINE GLchan
+static inline GLchan
solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
/*
* Compute mipmap level of detail.
*/
-static INLINE GLfloat
+static inline GLfloat
compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
GLfloat invQ, GLfloat width, GLfloat height)
{
ASSERT(ctx->Line.SmoothFlag);
if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current
+ || _swrast_use_fragment_program(ctx)
|| (ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
|| ctx->Fog.ColorSumEnabled