-/* $Id: s_aalinetemp.h,v 1.23 2003/03/04 16:34:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (line->span.end == MAX_WIDTH) {
#if defined(DO_TEX) || defined(DO_MULTITEX)
- _mesa_write_texture_span(ctx, &(line->span));
+ _swrast_write_texture_span(ctx, &(line->span));
#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, &(line->span));
+ _swrast_write_rgba_span(ctx, &(line->span));
#else
- _mesa_write_index_span(ctx, &(line->span));
+ _swrast_write_index_span(ctx, &(line->span));
#endif
line->span.end = 0; /* reset counter */
}
#ifdef DO_TEX
{
const struct gl_texture_object *obj = ctx->Texture.Unit[0]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat s0 = v0->texcoord[0][0] * invW0;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
if (ctx->Texture.Unit[u]._ReallyEnabled) {
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
const GLfloat s0 = v0->texcoord[u][0] * invW0;
}
#if defined(DO_TEX) || defined(DO_MULTITEX)
- _mesa_write_texture_span(ctx, &(line.span));
+ _swrast_write_texture_span(ctx, &(line.span));
#elif defined(DO_RGBA)
- _mesa_write_rgba_span(ctx, &(line.span));
+ _swrast_write_rgba_span(ctx, &(line.span));
#else
- _mesa_write_index_span(ctx, &(line.span));
+ _swrast_write_index_span(ctx, &(line.span));
#endif
}