glsl: Handle continuation characters in preprocessor.
[mesa.git] / src / mesa / swrast / s_aalinetemp.h
index 69a1f0cd3961fad98816734c68324abc46b2adce..42ffe9f20c1164b0c75b0037e1915bc2d297bf73 100644 (file)
@@ -76,7 +76,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
    ATTRIB_LOOP_BEGIN
       GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
       if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
-          && !ctx->FragmentProgram._Active) {
+          && !ctx->FragmentProgram._Current) {
          /* texcoord w/ divide by Q */
          const GLuint unit = attr - FRAG_ATTRIB_TEX0;
          const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
@@ -132,13 +132,16 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
    line.dx = line.x1 - line.x0;
    line.dy = line.y1 - line.y0;
    line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
-   line.halfWidth = 0.5F * ctx->Line._Width;
+   line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
+                                 ctx->Const.MinLineWidthAA,
+                                 ctx->Const.MaxLineWidthAA);
 
    if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
       return;
 
    INIT_SPAN(line.span, GL_LINE);
    line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
+   line.span.facing = swrast->PointLineFacing;
    line.xAdj = line.dx / line.len * line.halfWidth;
    line.yAdj = line.dy / line.len * line.halfWidth;