ATTRIB_LOOP_BEGIN
GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
- && !ctx->FragmentProgram._Current) {
+ && !_swrast_use_fragment_program(ctx)) {
/* texcoord w/ divide by Q */
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
line.attrPlane[attr][c]);
}
}
- line.span.arrayAttribs |= (1 << attr);
+ line.span.arrayAttribs |= BITFIELD64_BIT(attr);
if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;