swrast: Fix fixed-function fragment processing
[mesa.git] / src / mesa / swrast / s_aalinetemp.h
index d99d9d3d904cc880ba18d1f6b4c1f0a81a02b9dd..ba9f8abb9c34a0bf47cdc456e2da01f687950cf4 100644 (file)
@@ -67,7 +67,7 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
    ATTRIB_LOOP_BEGIN
       GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
       if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
-          && !ctx->FragmentProgram._Current) {
+          && !_swrast_use_fragment_program(ctx)) {
          /* texcoord w/ divide by Q */
          const GLuint unit = attr - FRAG_ATTRIB_TEX0;
          const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
@@ -175,7 +175,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
                              line.attrPlane[attr][c]);
             }
          }
-         line.span.arrayAttribs |= (1 << attr);
+         line.span.arrayAttribs |= BITFIELD64_BIT(attr);
          if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
             const GLuint u = attr - FRAG_ATTRIB_TEX0;
             const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;