#include "main/colormac.h"
#include "main/macros.h"
#include "main/imports.h"
+#include "main/state.h"
#include "s_aatriangle.h"
#include "s_context.h"
#include "s_span.h"
GLint stop = 4, i;
GLfloat insideCount = 16.0F;
-#ifdef DEBUG
- {
- const GLfloat area = dx0 * dy1 - dx1 * dy0;
- ASSERT(area >= 0.0);
- }
-#endif
+ ASSERT(dx0 * dy1 - dx1 * dy0 >= 0.0); /* area >= 0.0 */
for (i = 0; i < stop; i++) {
const GLfloat sx = x + samples[i][0];
if (ctx->Texture._EnabledCoordUnits != 0
|| ctx->FragmentProgram._Current
|| swrast->_FogEnabled
- || NEED_SECONDARY_COLOR(ctx)) {
+ || _mesa_need_secondary_color(ctx)) {
SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
}
else {