#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
-#include "util/imports.h"
#include "main/state.h"
#include "s_aatriangle.h"
#include "s_context.h"
return 0;
else if (z > CHAN_MAX)
return CHAN_MAX;
- return (GLchan) IROUND_POS(z);
+ return (GLchan) lroundf(z);
#endif
}