#include "main/glheader.h"
#include "main/context.h"
-#include "main/colormac.h"
#include "main/macros.h"
-#include "main/imports.h"
#include "main/state.h"
#include "s_aatriangle.h"
#include "s_context.h"
static inline GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- ASSERT(plane[2] != 0.0F);
+ assert(plane[2] != 0.0F);
return (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
}
((PLANE[3] + PLANE[0] * (X) + PLANE[1] * (Y)) / -PLANE[2])
-/*
- * Return 1 / solve_plane().
- */
-static inline GLfloat
-solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
-{
- const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
- if (denom == 0.0F)
- return 0.0F;
- else
- return -plane[2] / denom;
-}
-
-
/*
* Solve plane and return clamped GLchan value.
*/
return 0;
else if (z > CHAN_MAX)
return CHAN_MAX;
- return (GLchan) IROUND_POS(z);
+ return (GLchan) lroundf(z);
#endif
}
GLint stop = 4, i;
GLfloat insideCount = 16.0F;
- ASSERT(dx0 * dy1 - dx1 * dy0 >= 0.0); /* area >= 0.0 */
+ assert(dx0 * dy1 - dx1 * dy0 >= 0.0); /* area >= 0.0 */
for (i = 0; i < stop; i++) {
const GLfloat sx = x + samples[i][0];
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- ASSERT(ctx->Polygon.SmoothFlag);
+ assert(ctx->Polygon.SmoothFlag);
if (ctx->Texture._EnabledCoordUnits != 0
|| _swrast_use_fragment_program(ctx)
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
}
- ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
+ assert(SWRAST_CONTEXT(ctx)->Triangle);
}