/*
* Mesa 3-D graphics library
- * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
const GLfloat botDy = vMid->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];
const GLfloat area = majDx * botDy - botDx * majDy;
/* Do backface culling */
- if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
+ if (area * bf < 0 || area == 0 || util_is_inf_or_nan(area))
return;
ltor = (GLboolean) (area < 0.0F);
/* (cx,cy) = center of fragment */
const GLfloat cx = ix + 0.5F, cy = iy + 0.5F;
SWspanarrays *array = span.array;
- ASSERT(ix >= 0);
+ assert(ix >= 0);
array->coverage[ix] = coverage;
#ifdef DO_Z
array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);