Fix typo
[mesa.git] / src / mesa / swrast / s_aatritemp.h
index ccece6cab80b99bcff41ca20920fde9e6fb75e58..febc46f85d3e8cf98b173d63d2dfef55e52ce2cb 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_aatritemp.h,v 1.3 2000/11/13 20:02:57 keithw Exp $ */
+/* $Id: s_aatritemp.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -47,7 +47,7 @@
    const GLfloat *p0 = v0->win;
    const GLfloat *p1 = v1->win;
    const GLfloat *p2 = v2->win;
-   SWvertex *vMin, *vMid, *vMax;
+   const SWvertex *vMin, *vMid, *vMax;
    GLint iyMin, iyMax;
    GLfloat yMin, yMax;
    GLboolean ltor;
       compute_plane(p0, p1, p2, v0->color[3], v1->color[3], v2->color[3], aPlane);
    }
    else {
-      constant_plane(v0->color[RCOMP], rPlane);
-      constant_plane(v0->color[GCOMP], gPlane);
-      constant_plane(v0->color[BCOMP], bPlane);
-      constant_plane(v0->color[ACOMP], aPlane);
+      constant_plane(v2->color[RCOMP], rPlane);
+      constant_plane(v2->color[GCOMP], gPlane);
+      constant_plane(v2->color[BCOMP], bPlane);
+      constant_plane(v2->color[ACOMP], aPlane);
    }
 #endif
 #ifdef DO_INDEX
                     v1->index, v2->index, iPlane);
    }
    else {
-      constant_plane(v0->index, iPlane);
+      constant_plane(v2->index, iPlane);
    }
 #endif
 #ifdef DO_SPEC
-   {
+   if (ctx->Light.ShadeModel == GL_SMOOTH) {
       compute_plane(p0, p1, p2, v0->specular[0], v1->specular[0], v2->specular[0],srPlane);
       compute_plane(p0, p1, p2, v0->specular[1], v1->specular[1], v2->specular[1],sgPlane);
       compute_plane(p0, p1, p2, v0->specular[2], v1->specular[2], v2->specular[2],sbPlane);
    }
+   else {
+      /* KW: added this */
+      constant_plane(v2->specular[RCOMP], srPlane);
+      constant_plane(v2->specular[GCOMP], sgPlane);
+      constant_plane(v2->specular[BCOMP], sbPlane);
+   }
 #endif
 #ifdef DO_TEX
    {
          n = (GLuint) ix - (GLuint) startX;
 #ifdef DO_MULTITEX
 #  ifdef DO_SPEC
-         gl_write_multitexture_span(ctx, n, startX, iy, z, fog,
+         _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
                                     (const GLfloat (*)[MAX_WIDTH]) s,
                                     (const GLfloat (*)[MAX_WIDTH]) t,
                                     (const GLfloat (*)[MAX_WIDTH]) u,
                                     rgba, (const GLchan (*)[4]) spec,
                                     GL_POLYGON);
 #  else
-         gl_write_multitexture_span(ctx, n, startX, iy, z, fog,
+         _mesa_write_multitexture_span(ctx, n, startX, iy, z, fog,
                                     (const GLfloat (*)[MAX_WIDTH]) s,
                                     (const GLfloat (*)[MAX_WIDTH]) t,
                                     (const GLfloat (*)[MAX_WIDTH]) u,
 #  endif
 #elif defined(DO_TEX)
 #  ifdef DO_SPEC
-         gl_write_texture_span(ctx, n, startX, iy, z, fog,
+         _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
                                s, t, u, lambda, rgba,
                                (const GLchan (*)[4]) spec, GL_POLYGON);
 #  else
-         gl_write_texture_span(ctx, n, startX, iy, z, fog,
+         _mesa_write_texture_span(ctx, n, startX, iy, z, fog,
                                s, t, u, lambda,
                                rgba, NULL, GL_POLYGON);
 #  endif
 #elif defined(DO_RGBA)
-         gl_write_rgba_span(ctx, n, startX, iy, z, fog, rgba, GL_POLYGON);
+         _mesa_write_rgba_span(ctx, n, startX, iy, z, fog, rgba, GL_POLYGON);
 #elif defined(DO_INDEX)
-         gl_write_index_span(ctx, n, startX, iy, z, fog, index, GL_POLYGON);
+         _mesa_write_index_span(ctx, n, startX, iy, z, fog, index, GL_POLYGON);
 #endif
       }
    }
             }
          }
 #  ifdef DO_SPEC
-         gl_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+         _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
                                     (const GLfloat (*)[MAX_WIDTH]) s,
                                     (const GLfloat (*)[MAX_WIDTH]) t,
                                     (const GLfloat (*)[MAX_WIDTH]) u,
                                     (const GLchan (*)[4]) (spec + left),
                                     GL_POLYGON);
 #  else
-         gl_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
+         _mesa_write_multitexture_span(ctx, n, left, iy, z + left, fog + left,
                                     (const GLfloat (*)[MAX_WIDTH]) s,
                                     (const GLfloat (*)[MAX_WIDTH]) t,
                                     (const GLfloat (*)[MAX_WIDTH]) u,
 #  endif
 #elif defined(DO_TEX)
 #  ifdef DO_SPEC
-         gl_write_texture_span(ctx, n, left, iy, z + left, fog + left,
+         _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left,
                                s + left, t + left, u + left,
                                lambda + left, rgba + left,
                                (const GLchan (*)[4]) (spec + left),
                                GL_POLYGON);
 #  else
-         gl_write_texture_span(ctx, n, left, iy, z + left, fog + left, 
+         _mesa_write_texture_span(ctx, n, left, iy, z + left, fog + left, 
                                s + left, t + left,
                                u + left, lambda + left,
                                rgba + left, NULL, GL_POLYGON);
 #  endif
 #elif defined(DO_RGBA)
-         gl_write_rgba_span(ctx, n, left, iy, z + left, fog + left, 
+         _mesa_write_rgba_span(ctx, n, left, iy, z + left, fog + left, 
                             rgba + left, GL_POLYGON);
 #elif defined(DO_INDEX)
-         gl_write_index_span(ctx, n, left, iy, z + left, fog + left, 
+         _mesa_write_index_span(ctx, n, left, iy, z + left, fog + left, 
                              index + left, GL_POLYGON);
 #endif
       }