#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
-#include "main/fbobject.h"
#include "s_accum.h"
#include "s_context.h"
/* XXX this would have to change for accum buffers with more or less
* than 16 bits per color channel.
*/
-#define ACCUM_SCALE16 32767.0
+#define ACCUM_SCALE16 32767.0F
/*
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint x, y, width, height;
- if (ctx->Visual.accumRedBits == 0) {
- /* No accumulation buffer! Not an error. */
- return;
- }
-
+ /* No accumulation buffer! Not an error. */
if (!rb || !rb->Data)
return;
struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
const GLboolean directAccess
= (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
- const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] ||
- !ctx->Color.ColorMask[GCOMP] ||
- !ctx->Color.ColorMask[BCOMP] ||
- !ctx->Color.ColorMask[ACOMP]);
static GLchan multTable[32768];
static GLfloat prevMult = 0.0;
/* store colors */
for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer];
+ const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
+ !ctx->Color.ColorMask[buffer][GCOMP] ||
+ !ctx->Color.ColorMask[buffer][BCOMP] ||
+ !ctx->Color.ColorMask[buffer][ACOMP]);
if (masking) {
_swrast_mask_rgba_span(ctx, rb, &span, buffer);
}