-/* $Id: s_accum.c,v 1.8 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
+#include "glheader.h"
#include "context.h"
#include "macros.h"
-#include "mem.h"
+#include "imports.h"
#include "s_accum.h"
#include "s_alphabuf.h"
*/
-#if CHAN_BITS == 8
+#if CHAN_BITS == 8 && ACCUM_BITS < 32
#define USE_OPTIMIZED_ACCUM /* enable the optimization */
#endif
-
void
-_mesa_alloc_accum_buffer( GLcontext *ctx )
+_swrast_alloc_accum_buffer( GLframebuffer *buffer )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GET_CURRENT_CONTEXT(ctx);
GLint n;
- if (ctx->DrawBuffer->Accum) {
- FREE( ctx->DrawBuffer->Accum );
- ctx->DrawBuffer->Accum = NULL;
+ if (buffer->Accum) {
+ MESA_PBUFFER_FREE( buffer->Accum );
+ buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
- n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4 * sizeof(GLaccum);
- ctx->DrawBuffer->Accum = (GLaccum *) MALLOC( n );
- if (!ctx->DrawBuffer->Accum) {
+ n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
+ buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
+ if (!buffer->Accum) {
/* unable to setup accumulation buffer */
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
+ _mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
}
+
+ if (ctx) {
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* XXX these fields should probably be in the GLframebuffer */
#ifdef USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
+ swrast->_IntegerAccumMode = GL_TRUE;
#else
- swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumMode = GL_FALSE;
#endif
- swrast->_IntegerAccumScaler = 0.0;
+ swrast->_IntegerAccumScaler = 0.0;
+ }
}
-
-
-
-
/*
* This is called when we fall out of optimized/unscaled accum buffer mode.
* That is, we convert each unscaled accum buffer value into a scaled value
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
- const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
- const GLfloat s = swrast->_IntegerAccumScaler * (32767.0 / fChanMax);
+ const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
GLaccum *accum = ctx->DrawBuffer->Accum;
GLuint i;
* Clear the accumulation Buffer.
*/
void
-_mesa_clear_accum_buffer( GLcontext *ctx )
+_swarst_clear_accum_buffer( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint buffersize;
acc_scale = 32767.0;
}
else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
+ acc_scale = 1.0F;
}
/* number of pixels */
if (ctx->DrawBuffer->Accum) {
if (ctx->Scissor.Enabled) {
/* Limit clear to scissor box */
- GLaccum r, g, b, a;
+ const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+ const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+ const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+ const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
GLint i, j;
GLint width, height;
GLaccum *row;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
/* size of region to clear */
width = 4 * (ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin);
height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
ctx->Accum.ClearColor[2]==0.0 &&
ctx->Accum.ClearColor[3]==0.0) {
/* Black */
- BZERO( ctx->DrawBuffer->Accum, buffersize * 4 * sizeof(GLaccum) );
+ _mesa_bzero( ctx->DrawBuffer->Accum,
+ buffersize * 4 * sizeof(GLaccum) );
}
else {
/* Not black */
- GLaccum *acc, r, g, b, a;
+ const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
+ const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
+ const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
+ const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
+ GLaccum *acc = ctx->DrawBuffer->Accum;
GLuint i;
-
- acc = ctx->DrawBuffer->Accum;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
for (i=0;i<buffersize;i++) {
*acc++ = r;
*acc++ = g;
GLfloat acc_scale;
GLchan rgba[MAX_WIDTH][4];
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const GLint iChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
- const GLfloat fChanMax = (1 << (sizeof(GLchan) * 8)) - 1;
if (SWRAST_CONTEXT(ctx)->NewState)
acc_scale = 32767.0;
}
else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
+ acc_scale = 1.0F;
}
width4 = 4 * width;
switch (op) {
case GL_ADD:
if (value != 0.0F) {
- const GLaccum intVal = (GLaccum) (value * acc_scale);
+ const GLaccum val = (GLaccum) (value * acc_scale);
GLint j;
/* Leave optimized accum buffer mode */
if (swrast->_IntegerAccumMode)
rescale_accum(ctx);
for (j = 0; j < height; j++) {
- GLaccum * acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
+ GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4*xpos;
GLuint i;
for (i = 0; i < width4; i++) {
- acc[i] += intVal;
+ acc[i] += val;
}
ypos++;
}
if (value == 0.0F)
return;
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
+ _swrast_use_read_buffer(ctx);
/* May have to leave optimized accum buffer mode */
if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
rescale_accum(ctx);
- RENDER_START(ctx);
+ RENDER_START(swrast,ctx);
if (swrast->_IntegerAccumMode) {
/* simply add integer color values into accum buffer */
for (j = 0; j < height; j++) {
GLint i, i4;
- _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i = i4 = 0; i < width; i++, i4+=4) {
acc[i4+0] += rgba[i][RCOMP];
acc[i4+1] += rgba[i][GCOMP];
}
}
else {
- /* scaled integer accum buffer */
- const GLfloat rscale = value * acc_scale / fChanMax;
- const GLfloat gscale = value * acc_scale / fChanMax;
- const GLfloat bscale = value * acc_scale / fChanMax;
- const GLfloat ascale = value * acc_scale / fChanMax;
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat ascale = value * acc_scale / CHAN_MAXF;
GLint j;
for (j=0;j<height;j++) {
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
GLint i;
- _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i=0;i<width;i++) {
- *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale ); acc++;
+ acc[0] += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale );
+ acc[1] += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale );
+ acc[2] += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale );
+ acc[3] += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale );
+ acc += 4;
}
ypos++;
}
}
/* restore read buffer = draw buffer (the default) */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
- RENDER_FINISH(ctx);
+ _swrast_use_draw_buffer(ctx);
+
+ RENDER_FINISH(swrast,ctx);
break;
case GL_LOAD:
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
+ _swrast_use_read_buffer(ctx);
/* This is a change to go into optimized accum buffer mode */
if (value > 0.0 && value <= 1.0) {
swrast->_IntegerAccumScaler = 0.0;
}
- RENDER_START(ctx);
+ RENDER_START(swrast,ctx);
if (swrast->_IntegerAccumMode) {
/* just copy values into accum buffer */
GLint j;
assert(swrast->_IntegerAccumScaler <= 1.0);
for (j = 0; j < height; j++) {
GLint i, i4;
- _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i = i4 = 0; i < width; i++, i4 += 4) {
acc[i4+0] = rgba[i][RCOMP];
acc[i4+1] = rgba[i][GCOMP];
}
}
else {
- /* scaled integer accum buffer */
- const GLfloat rscale = value * acc_scale / fChanMax;
- const GLfloat gscale = value * acc_scale / fChanMax;
- const GLfloat bscale = value * acc_scale / fChanMax;
- const GLfloat ascale = value * acc_scale / fChanMax;
- const GLfloat d = 3.0 / acc_scale;
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat gscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat bscale = value * acc_scale / CHAN_MAXF;
+ const GLfloat ascale = value * acc_scale / CHAN_MAXF;
+#if 0
+ const GLfloat d = 3.0 / acc_scale; /* XXX what's this? */
+#endif
GLint i, j;
for (j = 0; j < height; j++) {
GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
- _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
+ _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
for (i=0;i<width;i++) {
+#if 0
*acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
*acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
+#else
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale);
+ *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale);
+#endif
}
ypos++;
}
}
/* restore read buffer = draw buffer (the default) */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
- RENDER_FINISH(ctx);
+ _swrast_use_draw_buffer(ctx);
+
+ RENDER_FINISH(swrast,ctx);
break;
case GL_RETURN:
if (swrast->_IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
- RENDER_START(ctx);
+ RENDER_START(swrast,ctx);
+#ifdef USE_OPTIMIZED_ACCUM
if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
static GLchan multTable[32768];
GLint j;
if (mult != prevMult) {
for (j = 0; j < max; j++)
- multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F);
+ multTable[j] = IROUND((GLfloat) j * mult);
prevMult = mult;
}
rgba[i][ACOMP] = multTable[acc[i4+3]];
}
if (colorMask != 0xffffffff) {
- _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
+ _swrast_mask_rgba_array( ctx, width, xpos, ypos, rgba );
}
- (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
+ (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
(const GLchan (*)[4])rgba, NULL );
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[ACOMP]) {
- _mesa_write_alpha_span(ctx, width, xpos, ypos,
+ _swrast_write_alpha_span(ctx, width, xpos, ypos,
(CONST GLchan (*)[4]) rgba, NULL);
}
ypos++;
}
}
- else {
- const GLfloat rscale = value / acc_scale * fChanMax;
- const GLfloat gscale = value / acc_scale * fChanMax;
- const GLfloat bscale = value / acc_scale * fChanMax;
- const GLfloat ascale = value / acc_scale * fChanMax;
+ else
+#endif /* USE_OPTIMIZED_ACCUM */
+ {
+ /* scaled integer (or float) accum buffer */
+ const GLfloat rscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat gscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat bscale = value / acc_scale * CHAN_MAXF;
+ const GLfloat ascale = value / acc_scale * CHAN_MAXF;
GLint i, j;
for (j=0;j<height;j++) {
const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
for (i=0;i<width;i++) {
- GLint r, g, b, a;
- r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
- g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
- b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
- a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
- rgba[i][RCOMP] = CLAMP( r, 0, iChanMax );
- rgba[i][GCOMP] = CLAMP( g, 0, iChanMax );
- rgba[i][BCOMP] = CLAMP( b, 0, iChanMax );
- rgba[i][ACOMP] = CLAMP( a, 0, iChanMax );
+ GLint r = IROUND( (GLfloat) (acc[0]) * rscale );
+ GLint g = IROUND( (GLfloat) (acc[1]) * gscale );
+ GLint b = IROUND( (GLfloat) (acc[2]) * bscale );
+ GLint a = IROUND( (GLfloat) (acc[3]) * ascale );
+ acc += 4;
+ rgba[i][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+ rgba[i][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+ rgba[i][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+ rgba[i][ACOMP] = CLAMP( a, 0, CHAN_MAX );
}
if (colorMask != 0xffffffff) {
- _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba );
+ _swrast_mask_rgba_array( ctx, width, xpos, ypos, rgba );
}
- (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
+ (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
(const GLchan (*)[4])rgba, NULL );
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[ACOMP]) {
- _mesa_write_alpha_span(ctx, width, xpos, ypos,
+ _swrast_write_alpha_span(ctx, width, xpos, ypos,
(CONST GLchan (*)[4]) rgba, NULL);
}
ypos++;
}
}
- RENDER_FINISH(ctx);
+ RENDER_FINISH(swrast,ctx);
break;
default: