* \brief Functions to apply alpha test.
*/
-#include "glheader.h"
-#include "context.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "s_alpha.h"
#include "s_context.h"
* 1 if one or more pixels passed the alpha test.
*/
GLint
-_swrast_alpha_test(const GLcontext *ctx, SWspan *span)
+_swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
{
const GLuint n = span->end;
GLubyte *mask = span->array->mask;
if (span->arrayMask & SPAN_RGBA) {
/* Use array's alpha values */
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
+ GLubyte (*rgba)[4] = span->array->rgba8;
GLubyte ref;
CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
ALPHA_TEST(rgba[i][ACOMP], ;);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*rgba)[4] = span->array->rgba16;
GLushort ref;
CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
ALPHA_TEST(rgba[i][ACOMP], ;);
ALPHA_TEST(FixedToInt(alpha), alpha += alphaStep);
}
else {
- const GLfloat alphaStep = span->alphaStep;
- GLfloat alpha = span->alpha;
+ const GLfloat alphaStep = FixedToFloat(span->alphaStep);
+ GLfloat alpha = FixedToFloat(span->alpha);
const GLfloat ref = ctx->Color.AlphaRef;
ALPHA_TEST(alpha, alpha += alphaStep);
}