swrast: silence double->float assignment warnings
[mesa.git] / src / mesa / swrast / s_atifragshader.c
index 353e9999d61d8df4a507ea816ca12fb990227ff6..05da64de3acea2f7b91289d7ea44f1305f8e3eb4 100644 (file)
@@ -82,10 +82,11 @@ apply_swizzle(GLfloat values[4], GLuint swizzle)
       break;
    case GL_SWIZZLE_STQ_DQ_ATI:
 /* make sure q is not 0 to avoid problems later with infinite values (texture lookup)? */
-      if (q == 0.0F) q = 0.000000001;
+      if (q == 0.0F)
+         q = 0.000000001F;
       values[0] = s / q;
       values[1] = t / q;
-      values[2] = 1 / q;
+      values[2] = 1.0 / q;
       break;
    }
    values[3] = 0.0;
@@ -171,27 +172,27 @@ apply_dst_mod(GLuint optype, GLuint mod, GLfloat * val)
         val[i] = 8 * val[i];
         break;
       case GL_HALF_BIT_ATI:
-        val[i] = val[i] * 0.5;
+        val[i] = val[i] * 0.5F;
         break;
       case GL_QUARTER_BIT_ATI:
-        val[i] = val[i] * 0.25;
+        val[i] = val[i] * 0.25F;
         break;
       case GL_EIGHTH_BIT_ATI:
-        val[i] = val[i] * 0.125;
+        val[i] = val[i] * 0.125F;
         break;
       }
 
       if (has_sat) {
-        if (val[i] < 0.0)
-           val[i] = 0;
-        else if (val[i] > 1.0)
-           val[i] = 1.0;
+        if (val[i] < 0.0F)
+           val[i] = 0.0F;
+        else if (val[i] > 1.0F)
+           val[i] = 1.0F;
       }
       else {
-        if (val[i] < -8.0)
-           val[i] = -8.0;
-        else if (val[i] > 8.0)
-           val[i] = 8.0;
+        if (val[i] < -8.0F)
+           val[i] = -8.0F;
+        else if (val[i] > 8.0F)
+           val[i] = 8.0F;
       }
    }
 }