#include "main/colormac.h"
#include "main/macros.h"
#include "main/atifragshader.h"
+#include "main/samplerobj.h"
#include "swrast/s_atifragshader.h"
#include "swrast/s_context.h"
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
- swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
- 1, (const GLfloat(*)[4]) texcoord,
+ swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
+ ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat(*)[4]) texcoord,
&lambda, (GLfloat (*)[4]) color);
}
}
}
-struct ati_fs_opcode_st ati_fs_opcodes[] = {
- {GL_ADD_ATI, 2},
- {GL_SUB_ATI, 2},
- {GL_MUL_ATI, 2},
- {GL_MAD_ATI, 3},
- {GL_LERP_ATI, 3},
- {GL_MOV_ATI, 1},
- {GL_CND_ATI, 3},
- {GL_CND0_ATI, 3},
- {GL_DOT2_ADD_ATI, 3},
- {GL_DOT3_ATI, 2},
- {GL_DOT4_ATI, 2}
-};
-
-
static void
handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
pass_tex -= GL_TEXTURE0_ARB;
COPY_4V(machine->Registers[idx],
- span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]);
}
else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
pass_tex -= GL_REG_0_ATI;
if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
coord_source -= GL_TEXTURE0_ARB;
COPY_4V(tex_coords,
- span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]);
}
else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
coord_source -= GL_REG_0_ATI;
machine->Registers[i][j] = 0.0;
}
- COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
- COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[VARYING_SLOT_COL0][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[VARYING_SLOT_COL1][col]);
}
const GLfloat *colOut = machine.Registers[0];
/*fprintf(stderr,"outputs %f %f %f %f\n",
colOut[0], colOut[1], colOut[2], colOut[3]); */
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
+ COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], colOut);
}
}
}