*/
#include "main/glheader.h"
-#include "main/colormac.h"
#include "main/macros.h"
#include "main/atifragshader.h"
#include "main/samplerobj.h"
#include "swrast/s_atifragshader.h"
#include "swrast/s_context.h"
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
/**
* State for executing ATI fragment shader.
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
pass_tex -= GL_TEXTURE0_ARB;
COPY_4V(machine->Registers[idx],
- span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]);
}
else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
pass_tex -= GL_REG_0_ATI;
if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
coord_source -= GL_TEXTURE0_ARB;
COPY_4V(tex_coords,
- span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]);
}
else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
coord_source -= GL_REG_0_ATI;
for (i = 0; i < 3; i++) {
dst[optype][i] =
(src[optype][2][i] >
- 0.5) ? src[optype][0][i] : src[optype][1][i];
+ 0.5F) ? src[optype][0][i] : src[optype][1][i];
}
}
else {
dst[optype][3] =
(src[optype][2][3] >
- 0.5) ? src[optype][0][3] : src[optype][1][3];
+ 0.5F) ? src[optype][0][3] : src[optype][1][3];
}
break;
machine->Registers[i][j] = 0.0;
}
- COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
- COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[VARYING_SLOT_COL0][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[VARYING_SLOT_COL1][col]);
}
GLuint i;
/* incoming colors should be floats */
- ASSERT(span->array->ChanType == GL_FLOAT);
+ assert(span->array->ChanType == GL_FLOAT);
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
const GLfloat *colOut = machine.Registers[0];
/*fprintf(stderr,"outputs %f %f %f %f\n",
colOut[0], colOut[1], colOut[2], colOut[3]); */
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
+ COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], colOut);
}
}
}