swrast: stop using _DepthBuffer in triangle code
[mesa.git] / src / mesa / swrast / s_atifragshader.h
index 39a6e64ed924e7f55498083b7a6acf4e2e804918..10aaaa592c7fe6599e354d401431f0ca8eef2be4 100644 (file)
@@ -27,9 +27,9 @@
 #define S_ATIFRAGSHADER_H
 
 
-#include "main/mtypes.h"
 #include "s_span.h"
 
+struct gl_context;
 
 extern void
 _swrast_exec_fragment_shader( struct gl_context *ctx, SWspan *span );