-/* $Id: s_bitmap.c,v 1.22 2003/03/25 02:23:45 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 5.0
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
}
else {
span.interpMask |= SPAN_INDEX;
- span.index = ChanToFixed(ctx->Current.RasterIndex);
+ span.index = FloatToFixed(ctx->Current.RasterIndex);
span.indexStep = 0;
}
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledUnits)
+ if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
for (row = 0; row < height; row++, span.y++) {
}
else {
span.interpMask |= SPAN_INDEX;
- span.index = ChanToFixed(ctx->Current.RasterIndex);
+ span.index = FloatToFixed(ctx->Current.RasterIndex);
span.indexStep = 0;
}
_swrast_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledUnits)
+ if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
for (row=0; row<height; row++, span.y++) {